Thursday 3 February 2011

My realisation on the new Legendary Six Samurai.

Since november, we had been introduced into the Legendary Six Samurai. Everyone including your grandma know that they're going to be huge. But after scanning through the new cards, for the 4-5th time since they were released. My fears were beginning to decrease.

I'm not saying they suck. But like many archetypes that are released, they rely on a single card to break them. All konami has to do is limit that one card, and that's the end of their reign.

In this case, the broken card is Gateway of the Six.

I have been comparing the new six samurai to when blackwings were released. With whirlwind at 3 and Gale at 3, the deck could swarm the field quickly and keep a fairly sized hand. The same applies to the new six samurai. With Gateway, you can swarm the field, gain counters, and increase your hand. But just like blackwings, When whirlwind was limited and gale was limited, it severely hurt the deck.

The problem with the new six samurai is that if you open up with no Gateway of the six, you can use Grandmaster and Kizan and Enishi to swarm the field, but you will deplete your hand to 0 instantly and all it takes is a dark hole or a sided warrior elimination to take you out. Because of that, i think the deck is too reliant on gateway and cant fend for itself without it.

Another example is Infernities back in may last year. Their Infernity launcher was outright broken, and it was released as a super rare, so it was accesible by anyone with a few dollars. Its ability to swarm with infernity archfiend allowed you to keep synchroing to free up monster slots (Mist wurm was really easy to make with the deck and opened up the field to OTK).

So in conclusion: The deck is consistent. It can produce mass plusses and OTK fairly quickly. But if your starting 6 card hand does not have a Gateway, then you are stuck for what you can do. If you decide to summon a few things then draw Gateway, then it will be a dead draw.

Oh and also, i keep forgetting to mention their synchro monster, shi en. Its too F****** broken and stops your opponent from doing anything. Just make sure to side some Caius to take it down for good.

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