Sunday 13 June 2010

Yu-Gi-Oh! Card Review: Blackwing - Breeze the Zephyr

Blackwings have been updated with The Shining Darkness booster set, and even though they did not make much of an impact on blackwing players, one card has proven to be of some use. And that card is Blackwing - Breeze the Zephyr.

Not a black feather in sight...

This card is thought of by some players as a 2nd Blackwing - Gale the Whirlwind. Which is one of, if not, the most important blackwing monster in the archetype. Because of its amazing ability to cut the attack of your opponents monsters in half permanently, it was a staple in Blackwing Decks and used in many other decks too. But soon after its release, it was made limited on the ban list and severely damaged the swarm power of the deck.

Breeze's effect might not be able to cut your opponents attack points, but it can help swarm the field and synchro just as fast. When its added from your deck to your hand by means of a spell, trap or monster effect, you can special summon it. Also, it can only be used for a synchro summon of a Blackwing synchro monster.

Its first effect is easy to pull off. With 1100 attack points and the amazing support card Black Whirlwind, it is searchable by normal summoning any blackwing monster with 1200 or more attack. That means you can summon Blackwing - Shura the Blue Flame, Blackwing - Bora the Spear, Blackwing - Gale the Whirlwind etc. and get free Breeze the Zephyr.

Its second makes it a balanced card. With only 3 Blackwing synchro monsters currently avaliable (Black Winged Dragon does not count as a Blackwing monster), you are limited as to what combos you can do. The easiest would be to summon Shura or Bora, search out Breeze the Zephyr through Black Whirlwind, and then synchro summon Blackwing - Armor Master. Or you can summon Gale or Blackwing - Kalut the Moon Shadow, and synchro summon into Blackwing - Armed wing.

But a big problem with this card is when you draw it. Its effect does not activate when you normally draw it, and it has too low attack power to do sufficient damage.

So there we have it. I would give this card a 3/5. Its a nice way to replace the missing gales, but it just seems like its lacking the same awesome factor that its older brother had.

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