Saturday, 24 September 2011

The Infernity Loop

Recently I've taken an interest in Infernities. In an attempt to make the deck, I am currently trying to assemble all the cards for it. The annoying thing is that at my locals, the people who have the cards insist on saying "Yeah, but I don't value *Insert Infernity card here* that low because it's a good card.

Well, if Infernities were as broken as Agents or Tengu plants then they would have topped YCS Toronto. Simple as that.

Besides, I can get the cards I need super cheap off Ebay, but I'd preferred to trade for the stuff.

Anyway, the reason why I've taken an interest in the archetype is because of a Loop that was discovered and abused in Toronto. Which the deck did not top, the Loop was very detailed and there are many steps to do. If you mess up at any point, you cannot recover from it. Therefore I can't see it becoming too popular. It requires 3 Hundred eyes dragons, a Leviair the Sea Dragon, a Brionac and a level 5 synchro in your extra deck to pull it off. I was going to type the Loop up myself, but I'll just copy it from the Konami website instead.

What you need:
Extra deck:
3x Hundred-eyes Dragon
1x Leviair the Sea Dragon
1x any level 5 synchro
1x Brionac, Dragon of the Ice Barrier
1x Trishula, Dragon of the Ice Barrier

1x Infernity Mirage

1x Infernity Archfiend
1x Infernity Necromancer
1x Infernity Avenger

"-Summon Infernity Mirage and use its effect to Special Summon Infernity Archfiend andInfernity Necromancer.  Archfiend’s effect gets Infernity Launcher from the Deck.
-Activate Necromancer’s ability to Special Summon Infernity Avenger from the Graveyard.  Tune Avenger to Archfiend and Necromancer to Synchro Summon Hundred Eyes Dragon.
-Banish Infernity Mirage to copy its effect with Hundred Eyes.  Then Tribute Hundred Eyes to Special Summon back Necromancer and Archfiend with the copied ability.  Archfiend gets you another Necromancer from your Deck.
-Discard that Necromancer with Infernity Launcher’s effect.  Then Special Summon Avenger and Tune it with Archfiend for Ally of Justice Catastor.
-Send Launcher to the Graveyard to Special Summon Avenger and the second Necromancer.
-Tune Avenger and Catastor to Synchro Summon Brionac, Dragon of the Ice Barrier.
-Special Summon Archfiend with Necromancer, getting a third Necromancer from the Deck.
-Discard that Necromancer for Brionac’s effect, bouncing Archfiend back to your hand,
-Stack the two on-field Necromancers to Xyz Summon Leviair the Sea Dragon!  Detach a Necromancer to Special Summon the banished Infernity Mirage.
-Discard Infernity Archfiend to bounce Leviair back to the Extra Deck.
-Activate Mirage’s effect to Special Summon two Necromancers.  The first will Special Summon Archfiend, and its effect will get you Infernity Barrier.  The second Necromancer brings backInvernity Avenger.
-Synchro Summon Hundred Eyes Dragon and banish Mirage again.  Tribute Hundred Eyes to Special Summon back the two Necromancers.  The first Necromancer Special Summons Archfiend to get Infernity Beetle to your hand.  Stack the two Necromancers again to bring out Leviair, and detach a Necromancer to bring back Mirage.
From here, the combo continues reusing Leviair, Archfiend, and Infernity Mirage, making whatever plays it needs to overcome the opponent.  Larabee’s favorite is to bring out Trishula, Dragon of the Ice Barrier; bounce it back to the Extra Deck with Brionac; and then bring it out a second time before the combo runs out of steam.  That path lets him make enough searches withInfernity Archfiend to get multiple Infernity Barriers, and ends with enough monsters on the field to total 8000 ATK."

 - Taken from the Konami Website

With this loop, you can devastate your opponent's field and deal over 8000 damage. But there is no variations of this loop; every step must be exactly as done above.

Once I get all of the pieces, I will most certainly post a decklist of it on my Channel. But for now, here's my decklist from the Dueling Network:

Monsters - 15 
2x Dark Grepher
1x Armageddon Knight
3x Infernity Archfiend
3x Infernity Necromancer
2x Infernity Mirage
2x Infernity Avenger
1x Infernity Beetle
1x Stygian Street Patrol

Spells - 11
1x Pot of Duality
1x Infernity Launcher
1x Monster Reborn
1x Dark hole
3x Mystical space typhoon
1x Heavy storm
1x Foolish burial
1x One for one
1x Reinforcement of the Army

Traps - 14
2x Call of the Haunted
1x Archfiend's Roar
1x Return from a different dimension (Use with Mirage)
3x Infernity Barrier
1x Infernity Break
2x Infernity Inferno
1x Mirror force
1x Solemn Judgment
1x Torrential Tribute
1x Trap Stun

1 comment:

  1. Very interesting. I wouldnt try it though because of the difficulty. I would rather try the flint lock looop