Monday, 30 May 2011

Yu-Gi-Oh Card Review: Black Return

Hello once again readers. The next product to be released for us Tcg folk is the Duelist pack crow. This set has a large collection of Crow's blackwings as well as his synchro monsters and some of their support cards (As well as some cards he randomly used in episodes). Blackwings took a tough hit by the banlist at the beginning of march, so i wouldn't be surprised to see this set not sell as well as konami might think.

There are a few new cards in this set which have not been released anywhere else. One of them being Black Return.



This trap card has quite a good effect, which it's artwork portrays quite nicely.

Activate when only 1 blackwing monster is special summoned. Select one monster your opponent controls. Gain life points equal to that monster's attack points and return it to your opponent's hand.

So when you special summon a blackwing, you bounce a card and gain life points. Thats really good and there are many ways to benefit from both effects.

The first one is to bounce a synchro monster. As shown in the artwork, Bora the spear has been special summoned, and Naturia Barkion is being bounced back to the hand. While this would not actually happen (Barkion's effect would negate this card), its showing the perfect kind of monster to bounce. Incase you don't know, when you bounce a synchro monster, it is forced back to the extra deck since it cannot exist in your hand. So all of their hard work to bring out that synchro monster has been for nothing. It can also get past pesky cards like Stardust dragon which can't do anything to stop this card since nothing is being destroyed.
Apart from synchros, you can bounce cards that need to be tribute summoned, or cards that remove themselves from play when they are removed from the field (Like Plaguespreader Zombie or Genex Ally Birdman).

Its life gain effect is good too. If you hit a synchro monster like you should be, then you will be gaining at least 2000 life points, which can really help you pay for your Solemn warnings, seven tools and your Solemn Judgement.

This cards activation requirement is very easy to meet in blackwings (Which is one reason why they are so good). The artwork shows that Bora is a good candidate to get this card's effect from. You can use other blackwings such as Blizzard the far north, Gale the whirlwind and Vayu the emblem of honor (To summon a blackwing synchro monster).

I honestly feel like this is a really good support card that can really benefit blackwings. Its a nice little addition to an already overloaded archetype, but is actually decent.

Before i finish this, i would like to mention that you can also use this as a side against blackwings. This card can be activated when a blackwing is special summoned, let it be yours or theirs.

So yeah thats it. Its looks to be a really good card. Its going to be a Super rare (That will make the artwork look even better) like it was in the OCG set.

Tuesday, 24 May 2011

New decklist uploaded (Machina Gadgets) and New card text implemented

2 things that matter to me today:

Number one is this:


Number two is the new implementation of a change in the card text:


To save you time, the article states that:

  • 'Remove from play' becomes 'Banish'
  • 'Removed from the field' becomes 'Leaves the field'
  • and 'when this card attacks a defence position monster, if the attacking monster's atk is higher than the defending monsters defence, inflict the difference as battle damage to your opponent' becomes 'When this card attacks a defence position monster, this card deals piercing damage'
  • 'Selected as an attack target' becomes 'Targeted for an attack'
  • All hero monsters now become HERO, and cards like Elemental HERO stratos can search for any card with 'HERO' (In upper case only), to make the new vision HERO and masked HERO sub-archetype less confusing when they arrive.
I personally welcome the change. And there will be many more to come over the next few days. Expect these changes to come into effect as early as the next structure deck (Which comes out in July)

Monday, 23 May 2011

Yu-Gi-Oh Card Review: Gurensaurus and Gachigachi Gantetsu

I apologise for not making a blog entry for the last few days. I've had some project involving other blogs on my mind at the moment and now that thats over, i am free to write on this one (My main one, of course. YUGIOH FTW!). As a big sorry note, i've decided to review 2 cards instead of 1.

And these are the other two Exceed (Now officially called XYZ in the TCG, yet pronouned Exceez) from the starter deck, Gurensaurus and Gachigachi Gantetsu.

Lets start with Gurensaurus.



This rank 3 fire type requires 2 level 3 monsters and boasts a meh 2000 attack and 1900 defence. 2 level 3 monsters was easier to accomplish when Rescue cat was legal, but there are other ways to get 2 level 3s (Like Tour guide to the underworld).

When this card destroys a monster in battle and sends it to the graveyard, you can remove one exceed monster on this card to deal 1000 attack to your opponent.

Like most FIRE types, its got a burn effect. Burn effects are not very good. I would have preferred that 1000 damage to be 1000 more attack on the monster itself instead, but thats a little too strong for a rank 3.

Unfortunately there is not much to say about this card. Even though the XYZ monsters are not out yet, there are already better options, like Leviath Dragon (which i will review in the future) which has the same summoning requirements. It would have been a bit better if it could remove the monsters and deal burn damage without having to destroy a monster in battle. There are many times where 1000 damage can end a game or make their face down Solemn warning useless, so its not terrible.

With that out of the way, we can move on to the second, and much better card from the starter deck, Gachigachi Gantetsu (it will probably get a name change, or maybe not)


This rank 2 requires 2 level 2 monsters to summon it. Its got 500 attack and 1800 defence, which is fitting since its a rock type. Its got a decent effect that can keep itself on the field and benefit your other monsters too.

If this face-up card would be destroyed (either by battle or effect), you can remove one of this card's exceed materials instead. Also, all of your monsters gain attack and defence equal to the number of exceed materials on this card x 200.

So upon summon (In defence mode, obviously), its got a solid 2200 defence, which is not bad at all. Also, your monsters gain 400 attack so your level 4 beatstick can go up to around 2200-2300 attack. And with its ability to stop itself being destroyed, its got a nice immunity from bigger monsters and annoying spell cards like Dark hole or Black rose dragon.

However, due to its bad attack power, there is no real offensive benefit to this card. You would only go into this card when you are forced into a corner and need to hold off for a turn or two until you draw an out. While it is easy to summon (Deep sea diva comes to mind), you would rather have summoned something else to take on your opponent rather than let him set up. Fortunately, with its ability to stick around a while, it gives you a nice tribute fodder for a monarch.

So that's it for the XYZ monsters from the starter deck. In my personal opinion, the only one that MIGHT see play is Number 39: Utopia due to its attack negation and ease of summoning, but over time there will be better rank 4 monsters.

Wednesday, 18 May 2011

5 x Bonds beyond time movie pack opening

Got everything i wanted, and then some.

Yu-Gi-Oh Card Review: Aspiring Emperor Hope/ Number 39: Utopia

Hello once again readers. After looking on the wiki (If you don't use it, why not?) and it seems like the next yu-gi-oh related item to be released by Konami is the 2011 starter deck. This deck is no ordinary starter deck, it marks the beginning of a new era in duel monsters: Exceed monsters. This starter deck comes with 3 Exceed monsters and a bunch of the new protagonist's monsters (Which are not very good).

The starter deck comes with Yuma's ace monster, Aspiring Emperor Hope or as it's called in the TCG, Number 39: Utopia (Which i will call it from now on)

Exceed monsters look so badass

This Exceed monster is a Rank 4 (I'm going to have to get used to saying rank) and to exceed summon it, you must overlay 2 level 4 monsters on your field. It's got the standard 2500 attack and 2000 defence like all of the previous protagonist's ace monsters had. It's a light attribute, so it works with Honest and other light support. It's effect is pretty good:

When a monster on the field declares an attack, you can remove 1 exceed material from this card (Which you have 2 upon summon) to negate the attack. When this card is attacked while it has no exceed materials on it, destroy it.

So its got a good effect and a bad one. With a possible 2 attack negations, that can be the difference between surviving a swarm and losing to it. However, i would never recommend using both negations unless its necessary since you can just get attacked by a weak monster and it destroys itself (Meklord's don't mind that though). This negation effect is comparable to something like Necro guardna and that card's limited on the banlist. While it might not be as versatile as guardna, its still good.

The best part of exceed monsters is how easy it is to bring them out. They don't ask for a specific monster, just its level. There are so many level 4 monsters that can bring out more level 4s and bring this card out:

  • Gravekeeper's spy: It lets you special summon any gravekeeper from your deck with less than 1500 attack, so just grab another spy and exceed summon on your turn.
  • Batteryman AAA: While this card sucks in general, it is a level 4 that lets you special summon another AAA from your hand or graveyard, so thats all good.
  • Summoner monk: Ditch a spell and grab any level 4 from your deck then exceed summon, without having to wait a turn like spy.
But the best way to get a bunch of rank 4 exceed monsters on the field at once is with the Gadget + Ultimate offering combo. All you have to do is activate ultimate offering, summon a gadget and add a new one to your hand. There you can just pay 500 life points and summon the gadget you just added to your hand and then you can get another gadget from your deck. Repeat this process and you will now have 5 gadgets on the field for the cost of 2000 life points from ultimate offering. You can just overlay 2 of them and exceed summon Utopia and since you have 3 left on the field, you can exceed summon another utopia. Now that you have freed up 2 monster slots on your field, you can just summon 2 more gadgets and exceed another utopia. Overall it cost you 3000 life points, but now you have 3 Utopias on the field and a gadget. With those utopias you can negate up to 6 attacks!

Because of that malicious combo, you can expect Ultimate offering to be limited or even banned come september.

So thats it. Exceeds are going to hit this game with its versatile summoning conditions and hopefully, their effects will rival that of the first synchro monsters.

I shall be picking up a few starter decks for myself, and i suggest that you do too.

Monday, 16 May 2011

A Malefic deck

Hello people. I had the luxury of watching the latest yu-gi-oh movie on saturday. It was actually quite good. It had a lot of action and it was cool seeing the 3 main protagonists talking to eachother. Yugi still managed to get a couple of friendship speeches so it was all good. Paradox was a badass with his overly broken Malefic Monsters, which he contructed using the most powerful monsters over the 3 different seasons: Duel monsters, GX and 5Ds. All three characters got the limelight so no person was left with the short stick. I will be getting the DVD once it comes out in July.

Anyway, its got me wanting the cards that paradox uses, and i bought some of the movie packs, which i will make a video opening once it delivers :)

So yeah, decklist time.

Deck - 41 (It was hard to get it down to 41. Suggest what i should take out)

EDIT: Made some changes! It's now geartownified!

Monsters - 15
3x Malefic Cyber End Dragon (Free 4000 attack piercing beater)
3x Malefic Stardust Dragon (Protects your field spells)
3x Ancient gear Gadjiltron dragon (two is good, but i run three trade in)
1x Malefic Truth dragon
2x Meklord Emperor Granel (Things die a lot)
3x Machina Fortress

Spells - 20
3x Geartown
3x Trade in
3x Malefic World
1x Limiter Removal
1x Dark Hole
2x Terraforming
2x Mystical space typhoon
1x Giant Trunade
1x Book of moon
2x Forbidden Lance
1x Forbidden Chalice

Traps - 6
2x Seven tools of the bandit
1x Trap stun
1x Solemn Judgment
2x Solemn warning

Extra Deck - 10
3x Stardust dragon
3x Cyber end dragon
1x Chimeratech fortress dragon

Keep in mind that this is just a first attempt. I'm not going to be bold and say "This is the best _____ deck ever made" like i do with my other decklists.

I keep making changes and editing this post. If it changes too much, then i will make a new post with it updated.

Sunday, 15 May 2011

Yu-Gi-Oh Card Review: T.G. Hyper Librarian

Blogger is so stupid sometimes. I made a card review a couple of days ago about Meklord Astro Mekanikle. for some reason, its disappeared. And its not a decent enough card to make me want to review it again. (I apologize to anyone who has been waiting since wednesday for a new blog entry).
So i'll skip it and move along to the 3rd and most anticipated Nationals Prize Card, T.G. Hyper Librarian


Draw power at his fingertips.

This level 5 synchro monster has got a very nice 2400 attack and 1800 defence. That's really good on a level 5, since with that 2400 attack, it can go toe-to-toe with a monarch if it really needs to, but so can Magical Android so its not a huge deal. The 1800 defence means it's a decent defence if it so happens to be switched into defence. For some weird reason, it's a DARK attribute. That makes it chaos fodder but apart from that i would have preferred LIGHT so it would work with Honest. However, it does not require any specific non-tuners or tuners. You can just summon it with Junk synchron or Alien Ammonite or Legendary Six Samurai - Kageki and Kagemusha of the Six Samurai. There are so many ways to make a level 5 its not funny. But like all synchro monsters, big or small in level, it needs an effect to make the -1 (Using 2 monsters) upon summon worth it. This one does not disappoint:

While this card is face up, when a synchro monster is synchro summoned to the field, you must draw a card each time.

Wow. It's got one of those effects where you would read it the first time and think "That's not great", but 10 seconds later, you suddenly realise how many decks can abuse the hell out of this card. With synchro spamming being a big win condition in multiple decks, this card says "Please spam your extra deck and i'll reward you for it".

Not only does it reward you for doing it, you also draw whenever your opponent synchro summons. That means that if you spam the field with this card, your opponent will have to take down your front line to get to your life points and to do that, they will have to synchro summon. They can't get to you very easily if you have a 8 card hand on the beginning of every turn.

So what cards can you use with this card? Those are the synchro monsters that let you bring out more synchro monsters quicker, such as the Karakuri Synchros (They bring out a karakuri from your deck upon summon). Obviously, you can use the T.G. Archetype, which specialises in synchro summoning quickly, to get large amount's of draw. Another great card to use with Hyper Librarian is Formula synchron which will probably be the most abused combo out there. When Formula synchron is synchro summoned while Hyper Librarian is on your field, you can draw 2 cards then if you need to, you can synchro summon into black rose dragon on your opponent's turn for more advantage. Then you will have a light and dark in the graveyard for Chaos Sorcerer. With Hyper librarian, there are just too many decks that can take advantage of it's draw power.

Fortunately, most of the yu-gi-oh community is anticipating this card will be banned in september, giving it only a couple of months to reign terror in our game. However, i personally feel with Exceeds debuting around the same time, the synchro mechanic will slowly fizzle away. People may disagree with me on that, but no more tuners are going to be made either, so it just seems to me that this card joined the party a little past due. Therefore, i think Konami will put this card to 1, but im not 100% certain on that since you only need 1 Librarian on the field to gain advantage. It's a bit like heavy storm in the sense that when it's around, it completely reshapes the game and you have to play with that certain card in mind at all times. If you know your opponent has this card avaliable to him/her, you will have to synchro summon when it's not on the field, and play defensively when it is. There is no other synchro monster that does that.

Wednesday, 11 May 2011

Decklist: Naturia Exterio V1.0

Right. I've been thinking about Naturia Exterio. Its a really good card and it has what bambooshoot doesn't, immunity against cyber dragon with its beefy 2800 attack.

Anyway, here's the most consistent Exterio deck i can think of. And it looks pretty good too. I might have to build it sometime (I have about 3/4 of the cards already)

Monsters - 16
3x Naturia Cherries
2x Red Gadget
2x Green Gadget
2x Yellow Gadget
1x Glow up bulb
2x Giant Rat
1x Gigantes
1x Sangan
2x Effect veiler

Spells - 15
3x Miracle Synchro Fusion
1x Monster reborn
1x Dark hole
1x Book of moon
1x One for one
1x Foolish burial
2x Mystical space typhoon
1x Giant Trunade
1x Nobleman of Crossout
3x Pot of duality (completely optional. Just fill that with whatever you want)

Traps - 9
1x Debunk
1x Divine Wrath
2x Solemn warning
1x Solemn judgment
1x Call of the haunted
1x Mirror force
2x Dimensional prison

Extra deck - 15
2x Naturia Beast
2x Naturia Barkion
2x Naturia Exterio
1x Naturia Landoise
1x Chimeratech fortress dragon
1x Ally of justice Catastor
1x Brionac, Dragon of the ice barrier
1x Stardust dragon
1x Trishula, Dragon of the ice barrier
1x Scrap dragon
1x Red dragon archfiend
1x T.G. Hyper librarian OR 1x Red nova dragon

Right. Lets start with the monster lineup. Naturia Cherries is beautiful in this deck. When its destroyed, you get two more to take its place from your deck in face down. That means you flip them up on your turn, summon a gadget and get one from your deck to your hand, then synchro summon naturia beast. Now you have a beast and a Naturia cherries to synchro into the level 6 Barkion, which is the other requirement to summon exterio. Now, you have a beast in the graveyard and a barkion on the field. Now use Miracle Synchro Fusion and fusion summon exterio. Lets look at how negative we went here:

  1. Summoned 2 Naturia cherries, so thats a +1 in field advantage
  2. Summon a gadget, get one to your hand which is another +1 (Were up to +2 now)
  3. Synchro into beast, which is a -1
  4. Synchro into barkion, which is another -1
  5. Fusion summon Exterio, which is a -1 unless you have beast on the field, then thats a -2.
So its 1 + 1 - 1 - 1 - 1 = -1

So even though you went through all of that, you only -1 yourself overall and now you have an amazing fusion monster on your field.

So to make sure you can get this combo off without hurting yourself any more than a -1, running 2 of each gadget is best. Glow-up bulb is another great EARTH tuner that can easily get out exterio. You follow the same steps as above except after summoning beast, you just have to use its effect and special summon itself and synchro into barkion.

Giant rat is a good recruiter that can fetch most monsters from the deck, the best card being a gadget so you can search for another gadget. Gigantes is a really good card in this deck. If you're faced with a big backrow to deal with, you can ram it into your opponent's bigger monster and heavy storm the field without having to waste your normal summon. Sangan is a personal favourite since it can search for any card you need for the situation, like Effect Veiler. I'm running two of those because it's the only thing that Exterio cannot stop. With Exterio out on the field and 1-2 veilers in your hand, you have shut down your opponent quite tightly with no easy way to get out of the situation.

Spells. 3 Miracle Synchro fusion means you will draw it more often. You only need to bring out one exterio to get the job done, so with its draw effect, you can set the ones you don't need or when you would rather have the draw power over getting out exterio (Like if your opponent's backrow looks like it could have a solemn warning and you don't want to risk it). You have your normal staples of this format: Dark hole, monster reborn and Book of moon. One for one is great for special summoning that level 1 tuner you need for beast. The best monster to special summon with its effect is Glow-up bulb since you can get exterio out that way. There are enough level 1s in this deck to run it. Mystical space typhoon and Giant trunade are good removal cards and are also semi-staples at the moment, so run those too. Nobleman of crossout seems to be a way with coping with another weakness of this deck: Running into a bad facedown like Ryko or Snowman eater which could destroy your exterio in an instant.

For traps, i have a wierd lineup but i can explain my choices. Debunk is a new counter trap card from Extreme victory. You can negate the activation of a monster card that activates in the hand or graveyard. So in this deck, its a good way to stop your opponent negating your Exterio's effect with their own effect veiler. You have your general negation cards Solemn warning and Judgment, and they need no explanation. Call of the haunted is a good way to get a monster back on the field for a quick synchro summon. Mirror force and D Prison are good removal cards against big beaters and swarms, or if you get your naturia cherries destroyed and you need to prevent a second attack from taking any more down.

The extra deck is pretty much filler except for the necessary 3 synchro monsters, so i wont delve into it. Landoise is a good card to get out if you have exterio already on the field, which means a complete lockdown.

Thats it really. I decided to do this after naturia cherries came out since it fits the deck so well (And the fact that you guys like decklists).

Comment on fixes!

Monday, 9 May 2011

Yu-Gi-Oh Card Review: Meklord Emperor Granel

After much debate with myself, i've decided that Extreme Victory, Bar a few cards, is a pretty uninteresting set. I have been giving it mad props in my other card reviews but overall, its not a set that will be remembered for long. So this T.G. thing i was doing seems pointless. Therefore i will review other cards.

I've decided to do a good one today, Meklord Emperor Granel

Incase you didn't know, his attack is called
GRAND SLAUGHTER CANNON

This level 1 machine type has no attack and defence points. Thats crap and should be thrown in the trash because of it.

Ok i'll stop trolling.

It gains its attack from its effect, so theres no need to worry.

This card cannot be normal summoned or set. This card cannot be special summoned except by its own effect. When a monster you control is destroyed by a card effect and sent to the graveyard, you can special summon this card from your hand. This card gains attack and defence points equal to half your life points. Once a turn, you can select one of your opponent's synchro monsters on the field and equip it to this card and Granel gains attack equal to the monster absorbed. Once a turn you can special summon one synchro monster that this card has stolen onto your side of the field in defence position.

Look at that wall of text. I'm surprised that China is not jealous. Its got the normal Nomi clause at the beginning which is fine. And it can only get onto the field when a monster is destroyed (Face-up by the way).

I really like this card actually. I'm a little biased since i play scraps but it is all round a great card. With synchro monsters being the big beaters of most decks right now, its synchro steal ability is a powerful tool against your opponent. There are so many useful synchro monsters to steal:

- Stardust dragon
- Ancient fairy dragon
- Odin, father of the aesir (If you ever manage to do that, please make a video of it and post it in the comments. I would love to see the look on your opponent's face.)

Best of all, this card can snatch one of the most troublesome synchro monsters right now, Legendary Six Samurai - Shi en. If you special summon it to your field, you can negate your opponent's spells and traps. So now your Granel, which if you summoned at full life points, is at 4000 Attack, can attack without worry. Steal two from your opponent, and its pretty much game.

But you don't have to special summon the monsters. If you keep them on Granel, he gains their Attack. Steal a red nova dragon and it becomes 7500 attack!

However, this cards attack power gets weaker depending on your life points. If you get this out late game, it might only serve as an extra defence. Just make sure you get it out when your opponent is trying to push for game with synchro monsters.

This is also good because of the way the format is right now. Many call it a "Set 5, go" format and that means they are using traps to try and stop your every move. Bottomless? Granel. Mirror force? Granel. Dimensional Prison? Gra- wait no, He can't get on the field by that, but you get the point.

This card works best in a scrap deck. If your opponent is beating you down with monsters, then Granel is just a dead card in your hand. Scraps however, pride themselves on their ability to destroy themselves with cards like Scrapstorm and the just released Scrap Orthros. Because of that, you do not have to rely on your opponent to get Granel on the field and start nabbing their pesky stardust dragon which they were saving for the right moment.

Although this card is implied to be the best meklord emperor out of the three, Meklord Emperor Wisel is better. Since the beginning of the game, attack power has become more and more unimportant. Wisel has the same ability as Granel where it can nab synchros, but it can also negate a spell card once a turn. That makes it somewhat immune to annoying cards like book of moon or dark hole, which is a staple in every deck. Oh, and Wisel is not reliant on your life points, so it can turn the game to your favour no matter if you're beginning, mid or late game.

Granel is Legal for play in the US but is not legal in the rest of the world until the beginning of July. This is because of it being a Shonen Jump promo card from the magazine, which is only despatched and sold in stores in the US. This is also because it is one of the three prize cards (Which i will review) for the Nationals in Europe and South America which ends at the beginning of July. Fortunately for me, i can import Granel from the US when it becomes legal instead of having to win a nationals to get one.

Thursday, 5 May 2011

Yu-Gi-Oh Card Review: T.G. Wonder Magician

Hello readers. To keep with the T.G. theme im reviewing one of their synchro monsters. No, its not that broken mistake of a card Hyper Librarian.


Todays card is T.G. Wonder Magician
Thank god this card needs a T.G. Non-tuner.

This level 5 synchro monster has 1900 attack points (That's ok) and 0 defence (Err, what?). I guess thats ok since you will find yourself with this on your field during the end phase, so at least it can hold it's own a little. But this card has 3 very good effects:

When this card is Synchro summoned, select 1 spell/trap card on the field and destroy it. When this card is destroyed, draw a card. And then theres the formula synchron synchro on the opponent's turn clause.

So when it hits the field, you blow up a backrow. Thats very good since it pressures your opponent to use a card they might have wanted to use on something with a bit more attack. However, if they do not have a backrow and you do when you summon this card, you have to hit your own, which is bad (Fortunately you only get to blow up a card when you synchro summon Wonder Magician, so at least you have some control). And if you force them to use their bottomless, you draw a card. If you run into a mirror force, you draw a card (Card trooper, Umad bro?). So this card has a nice bonus if something happens to it.

On your opponent's turn, you can synchro summon with this card. Its a level 5, so it's a little easier to reach those higher levels than Formula synchron since you can just summon a level 2 or 3 instead of having to tribute summon or waste resources and synchro summon. Like Formula Synchron, you can wait for them to commit to the field and synchro into Black Rose Dragon with T.G. Catapult Turtle or any other level 2.

So how easy is it to Synchro summon this card? Very easy.
you can use T.G. striker and T.G. Werewolf without wasting your normal summon or you can use T.G. Catapult turtle to special summon T.G. Jet Falcon and synchro that way too. Or you can branch out of the T.G. Archetype and use any level 2 tuner like Plaguespreader Zombie.

It really is an amazing card. In my opinion if it did not require a T.G. non tuner it would be on par with Hyper Librarian.

Tuesday, 3 May 2011

The best T.G. deck ever!

While i have not got a single EXVC card right now, i am interested in the T.G. Archetype that has debuted in it. I thought "Since the nordic deck got some attention, why not make a T.G. one?" And so here i am.

here we go, the best Tech Genus deck ever made! (With an extra deck!)

EDITED AS OF SEPTEMBER 1ST 2011 (FOR THE NEW BANLIST!!!)

Monsters - 18
3x T.G. Striker
3x T.G. Warwolf
3x T.G. Rush Rhino
3x Reborn Tengu
2x Effect Veiler
2x Cyber Dragon
1x Thunder king Rai-Oh (You just need to know when to use it)
1x Gorz, the Emmisary of Darkness

Spells - 11
1x Monster Reborn
1x Dark Hole
1x Heavy storm
2x Mystical space typhoon
1x Reinforcement of the army
3x Pot of duality
1x Pot of avarice
1x Book of moon

Traps - 11
2x Solemn warning (Or bottomless)
1x Solemn judgement (or Seven tools)
2x Call of the haunted
1x Torrential tribute
1x Starlight Road
1x Reinforce Truth
1x Trap Dustshoot
2x Mind Crush 

Extra Deck - 13
1x T.G. Wonder Magician
1x T.G. Hyper Librarian
1x T.G. Blade Blaster
1x Formula synchron
1x Stardust dragon
1x Scrap Dragon
1x Chimeratech Fortress Dragon
1x Black rose dragon
1x Utopia
1x Steelswarm roach
1x Trishula, dragon of the ice barrier (Or mist wurm)
1x Brionac, dragon of the ice barrier (Or gaia knight)


DO NOT READ WHAT IS WRITTEN BELOW. IT IS TALKING ABOUT THE FIRST BUILD I POSTED HERE. THE DECKLIST YOU SEE ABOVE IS A REVISED VERSION THAT WINS GAMES. JUST SAYING.

Right. This deck is designed to be able to synchro summon quickly and go into blade blaster if its possible. I think 2 cyber magicians is the best number because its useless if you do not have a rush rhino in hand to use it with (It can be used with other monsters, but only with Kinka-byo can you make something useful). The other T.G. monsters ive chosen have to be ran in threes though, there's no reason not to. They search eachother after being destroyed, so why not?

Next up is the non T.G. monsters. Glow-up bulb allows another way to synchro with rush rhino other than Cyber magician, and you can special summon it with its effect so you can get multiple uses. Effect veiler is a good card and theres no reason to run one or two in any deck. Im running two simply because i can get it with one for one and it fuels avarice quickly. Junk synchron is a must in this deck. If you special summon a monster with its effect, you can activate the effect of T.G. Warwolf to special summon itself and go into a level 5 or 6 depending on what you want. Cyber dragon is just an easy beater which the deck needs to get out of a tight topdeck situation. Kinka-Byo is good to summon formula synchron and get multiple draws out of Hyper librarian, and like junk synchron, it can get Warwolf onto the field with ease. Sangan can search almost every monster in my deck and since im running torrential, its a good card to blow up.

For the spells, we have the staple Book, Reborn, Dark hole, Trunade stuff. I've got 2 Mystical space typhoon to keep the backrows under a bit more control. This deck cycles through monsters very quickly, so pot of avarice is fine at 2. TGX1-HL is an interesting card. It allows you to half a T.G. monster's attack and defence and destroy a spell or trap on the field, so you can use it to dodge bottomless and blow more backrows. Its not 100% recommended to run this, but its the best support card they have in my opinion, and i like throwing support cards in the mix now and then. One for one is a very good card in this deck. There are many targets for this card and this deck special summons often, and you can fetch the sent monster back with junk synchron or Kinka-Byo.

As for traps. You have just a nice basic lineup of good generic traps. Torrential tribute is good in this deck since all of the T.G. monsters fetch another T.G. monster from your deck in the end phase, as well as doing sangan shenanigans. The best way to torrential is to special summon T.G. striker, special summon Warwolf and set torrential. So your opponent summons a monster and you +2 at least, as well as fuel avarice next turn.

The extra deck is very cramped with all of the necessary T.G. synchro monsters. You can just cut out halberd cannon and dragonfly entirely, but halberd's effect is very good since you can bring out something to take its place after it dies, and its a walking Trap hole/Black horn of heaven which in this metagame, hurts almost every deck out there. With cards like cyber dragon and junk synchron, you can make a level 8 and a level 5 together which is good. Scrap dragon lets you destroy your own T.G. monsters and search out for more. Chimeratech gives you an out against machina and karakuri decks. Trishula is just a random addition to the extra since its so good. Its a little tough to go into though. T.G. Power Gladiator is not really necessary but its a good way to put pressure on your opponent if they decide to defend with a spirit reaper or a ryko. But the Go-To level 5s in this deck are the other two, Wonder magician (which i will review) and Hyper librarian. Wonder magician is an outstanding card which does so much and without it the deck would not be half as good. Librarian is just asking to be banned, but with Exceeds about to hit the scene, synchro monsters might die down a bit so this card could just be at 1 and not be too damaging.

In conclusion, this deck is quick, moderately cheap (I suggest waiting a bit for the prices to set at the moment and the actual set to release) and brings out powerful monsters with ease.

Monday, 2 May 2011

Yu-Gi-Oh Card Review: T.G. Cyber Magician

Greetings yugioh peoples.
As much as i wanted to go, i couldn't make it to the Extreme Victory sneak peek. If you did get to go, i hope you pulled something good. One of the big debuts this set is Tech Genus. They are actually quite good. But since this is the only set they come in, they needed to make a big impression on players.

They come with an assortment of monsters. Some are good, and some are terrible. But today, i'm reviewing a very good one, which goes by the name of T.G. Cyber Magician

Antinomy's quick synchro maker!

This card is only level 1, and it has a blank 0 attack and 0 defence. Thats really bad, at least Kuriboh has 300 attack incase it needs to get over something (See, i can make sarcasm too!), but this guy's effect is broke as f***.

This card cannot be used as a synchro material except for the synchro summon of a T.G. Synchro monster. You can use T.G. Monsters in your hand for the other synchro materials for a synchro summon with this monster. When this card is destroyed, you can add one T.G. Monster from your deck to your hand at the end phase, except for another cyber magician.

So far, there are 4 T.G. synchro monsters that this card can go into: Wonder magician, Hyper librarian, Power gladiator and Recipro dragonfly. This makes Cyber magician very versatile, allowing you to make an out to a situation. Need to take out a face down? Go into Wonder Magician. Want to take out a monster and deal piercing damager? Go into power gladiator instead.

With this cards effect, you can synchro summon just by summoning this and using a T.G. card in your hand. That means you can easily create a synchro monster without having to commit to the field or put anything into the graveyard, which is really good.

Its last effect means if it gets torrential'd or something like that, you can get another T.G. monster, so even if you dont get to synchro summon before its destroyed, you can still +1 from it.

With the reasons stated above, you must play 3 T.G. Cyber magicians if you so choose to make a T.G. deck. Its just too good not to pass up. It is a super rare though, so getting them might be a little bit tough.