Thursday, 21 June 2012

Future Visions: Magical Archetype Round TWO!

In continuity from their starting set, Return of the Duelist, the Magical/Spellbook archetype are getting extra support in the next OCG set, Abyss Rising.

I suggest you read that article, if you don't know the Magical Archetype at all. They are coming to the TCG in August so finding out about them now rather than later will always benefit you more.

Ok. So like last time, lets start with the Spellbooks and then the new monsters. I'm going to talk in continuous prose, where I assume you know about the ones we know from REDU already.

Goethe Spellbook

You can only activate 1 "Goethe Spellbook" per turn. If you control a face-up Spellcaster-Type monster: Banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply 1 of these effect depending on the number of cards banished to activate this card.
• 1: Target 1 Set Spell/Trap Card on the field; return it to the hand.
• 2: Target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position.
• 3: Target 1 card your opponent controls; banish it.

So while you control a spellcaster, you can banish Spellbooks and the more you banish, the better the effects. The effects do not stack so you can't banish 3 and get all 3 effects. By the wording of the text, you cannot banish 3 and apply the 2nd effect or the other way around (of course). A really good thing about this card is that it gets all the benefits of the archetype (Which makes all the Spellbooks better than they look), and it's a quick play. So it can sit on your field until it's needed on your opponent's turn. If they try to heavy storm, you can activate it's first effect and return another spell/trap on your side of the field to your hand, making them waste their Storm (Almost). And being able to banish cards on their turn is oh so useful now that Ignition is gone. You can hit cards like Sangan, Rescue Rabbit and other annoying cards. However the whole card is quite situational since you do need 3 Spellbooks in the graveyard to get it's best effect. At least it's almost always going to be live and can be used to clear the way for your turn.

Alma Spellbook

Target 1 of your banished "Spellbook" Spell Cards, except "Alma Spellbook"; add that target to your hand. You can only activate 1 "Alma Spellbook" per turn.

I put this card after Goethe simply because it's effect wouldn't make sense if I put them the other way around. This card is used to follow up when you have activated Goethe and allows you to get back Spellbooks. Very handy but relies on Goethe at this point to go off, otherwise it's sitting in your hand.

Guess what. They have also got a Field spell now! Let's take a look at that before we look at the monsters.

Spellbook Institute - La Maison

Once per turn, during your Standby Phase, if you have 1 or more Spellcaster-Type monsters in your Graveyard or on your side of the field: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "Spellbook Institute - La Maison"; draw 1 card. When this card is destroyed by your opponent's card effect and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.

That's a lot of text, but lets break it down. First off, you can recycle your Spellbooks. While putting them back into your hand is optimal, putting them back in your deck means you can search it with Grim Spellbook, which is almost just as good. When you do this, you can draw a card, which essentially equates to 2 cards per turn. The second effect allows for a Geartown-like special summon from the hand or deck. If you have a ton of Spellbooks, you can summon something really powerful. However there is a new monster in this set that benefits from this card since it's level 1, which I will discuss next. Overall, this is a very powerful field spell and keeping it on the field for more than a turn will hurt your opponent indirectly. If I play this archetype, I might run 2-3 since it's also searchable by the Spellbooks that search.

With that beefy Field spell out the way, lets look at the monsters.

Magical Practitioner Le Pendu

When this card is sent to the Graveyard: Add 1 Level 3 "Magical" monster from your Deck to your hand.

Simple yet very powerful effect. It's worth mentioning that this card can get it's effect when it's detached as an xyz material. There are no good rank 1 xyz monsters at this point, but it gives the card points regardless. If it's discarded too, it's effect goes off, as well as being sent from your deck, making Foolish Burial a Shien's Smoke Signal for the Magical Archetype.

Magical Elder Hermite

Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.

At a base 1200 attack, it's weak to say the least. However with all the different book of spells, this card's attack, and level, shoot up very quickly, allowing it to reach level's 5 and 7, the perfect levels needed to xyz summon the 2 magical Xyz monsters. 

But would I use it? Probably not.

Magical Instructor Sisti

During the End Phase of your turn, if you activated a "Spellbook" Spell Card this turn: You can banish this face-up card; add 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. The effect of "Magical Instructor Sisti" can only be activated once per turn.

So you can banish this card in the end phase of a turn that you used a Spellbook card to add 2 cards from your deck to your hand. That's an awesome trade off and a huge consistency boost. It's designed so that your opponent has a window to kill this thing before you can banish it, with cards like Bottomless. Being able to add a powerful Light or Dark Spellcaster to your hand is always good. If only Dark Magician of Chaos was still legal!
This card functions best on your first turn, since it allows you to fill your hand up. It works similarly to Cardcar D but is much better.

Magical Emperor Empereur

Once per turn: You can banish 1 "Spellbook" Spell Card from your Graveyard and 1 other face-up Spellcaster-Type monster you control to target 1 face-up monster your opponent controls; take control of it until the End Phase. This card cannot attack the turn you activate this effect.

Overall a very lacklustre effect. You remove a perfectly good card on your field and one in your graveyard to Brain Control your opponent's monster, plus this card can't attack the turn this is used. It can be added to your hand by Sisti but really, is it worth running it just for the off chance you'll get to summon it and use it's effect? You can summon it with Magical Summoner Temper but only from your deck.

I could be missing something here. If I am, comment and let me know.

So that's it for the Magical Monsters of this set, except for their new Xyz monster.



2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to monsters you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck, and destroy monsters on the field up to the number of "Spellbook" cards revealed, then return those cards to the top of the Deck in any order.

It hits the field at a respectable 2600 attack. At the cost of one xyz material (and 300 of it's attack), you can use it's potentially devastating destruction effect. If you are running lots of spellbooks, then this card's effect is going to let you destroy multiple monsters with it's effect. It's a shame it can't hit spell/traps though, but that would be too broken. At the end of all the destruction, you can return the cards to the top in any order, allowing you to craft the next 5 turns of the duel to your liking, which is always good.

That's round two of the Magical Archetype. They are looking to be a really fun deck to play and as I have been writing this review, I'm starting to fall for them a little bit. Lets hope Konami does not bump the hell out of their rarities. Comment below what you think of the archetype so far and if you are thinking of playing it. I might make a deck on Dueling Network and test them out.

TheTCGLover, Out!

No comments:

Post a Comment