Tuesday 1 May 2012

Miracle Spacians!

Hello readers. If you're keeping up with my Youtube Channel, I discussed the wonderful card known as Miracle Contact.


MiracleContact-DE01-JP-ScR.jpg





Shuffle into the Deck, from your hand, side of the field, or Graveyard, Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card that also lists "Elemental HERO Neos" as a Fusion Material Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring the Summoning conditions.








This card is incredibly versatile and is begging for a deck built with it. It works in a similar way to how Miracle Fusion adds multiple high attackers into a control deck, allowing for explosive plays when needed. As I discussed on the video, It can be used to summon many of the Elemental Hero fusions that have a Neo-Spacian as one of it's materials. Currently, there are 10 of those fusion monsters. Of course with this card, the better of the 10 can be accessed easier than they used to be and they generally require 2 Neo-Spacians and Neos.

Of course, without a competitive build the deck will be boring and lose a lot. So it's best to concentrate on 5 of the 6 Neo Spacians: Glow moss, Dark Panther, Grand Mole, Flare Scarab and Air Hummingbird. Aqua Dolphin is probably the worst Neo-Spacian alongside Glow Moss, but in my mind it's not got as much going for it.

So in addition to the Neos cards already mentioned, we will need some draw power. Fortunately, we have a great little card called Convert Contact.

ConvertContactDP06-EN-C-1E.png

With this card, you can dump any Neo-Spacian from your hand and one from your deck to draw two cards. There are three amazing things that this gives us:
1. Draw power, which equals consistency when using the deck multiple times.
2. It puts 2 fusion materials in the graveyard
3. It allows us to run Black Luster Soldier!

While BLS removes the cards from your graveyard, what you get in return is a 3000 double attacking beater. That's just too good not to pass up. So with 2 fusion materials in your graveyard, you can now return them to your deck with a Elemental hero Neos in your hand to summon an appropriate fusion monster with Miracle Contact. Incase you care about card advantage, you only use up to 2 cards and you make 1 card that lasts for a turn. If you want to use Neo space or Instant Neo space then be my guest, but I don't recommend it.

Now here is my first attempt at a decklist. It might be revised in the future so keep an eye on the date it was last changed.

(1st of may 2012)

Monsters (17) -
1x Neo-Spacian Glow Moss
2x Neo-Spacian Dark Panther
2x Neo-Spacian Flare Scarab
1x Neo-Spacian Grand Mole
1x Neo-Spacian Air Hummingbird
3x Elemental HERO Neos
1x Elemental HERO Stratos
3x Effect Veiler
1x Black Luster Soldier - Envoy of the Beginning
1x Elemental HERO Prisma
1x Gorz the Emmisary of Darkness

Spells (15) -
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
2x Mystical Space Typhoon
3x Miracle Contact
3x Convert Contact
1x Pot of Avarice
2x E-Emergency Call
1x Book of Moon

Traps (8) -
2x Solemn Warning
1x Solemn Judgment
2x Torrential Tribute
2x Bottomless Trap Hole
1x Compulsory Evacuation Device

Extra Deck (15) -
1x Elemental HERO Grand Neos
1x Elemental HERO Magma Neos
1x Elemental HERO Flare Neos
1x Elemental HERO Air Neos
1x Elemental HERO Dark Neos
1x Elemental HERO Chaos Neos
1x Elemental HERO Glow Neos
1x Armory Arm
1x Ally of Justice - Catastor
1x Black Rose Dragon
1x Stardust Dragon
1x Wind-Up Zenmaines
1x Number 20: Giga-Brilliant
1x Number 39: Utopia
1x Leviair the Sea Dragon

Once Miracle Contact comes out on the Dueling Network, I'm going to test this deck. I honestly can't wait to see how it performs!

TheTCGLover out!

4 comments:

  1. Got any updates, or is this running well enough as is?

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    Replies
    1. Yo.

      The main problem with the deck is getting the right amount of "neos". I always seem to have too many dead Neos in hand or none at all, so my Spacians are just waiting. Obviously another problem is getting miracle contact in hand which takes a while too. It just needs a little bit of tweaking in the number of copies per card, and the deck would run a lot smoother.

      Delete
    2. I'll play around with it and try to get a list that runs more consistently.

      Delete
  2. Is the entire point of this deck to just OTK? Other then OTK it seems hard to pull off due the fact the fusions go back to the extra deck without the use of neo space. Maybe I am just not seeing something but with this deck what is the goal to get in order to win?

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