Thursday 27 October 2011

Yu-Gi-Oh Card Review: Wind-Up Rabbit

It's been a while, I know. Anyway it's just over a week to go until the Photon Shockwave Sneak Peek. If you check the YuGiOh Wikia, you will see that the OCG imports have been announced (Or more likely, guessed), and they are looking good. Gishki, Laval and especially METAION the freakin' time lord are all making their debut in this set, which is a really awesome. They will probably be stupid rarities, but at least it's there.

Anyway, to continue with the TCG Exclusives, we have Wind-Up Rabbit



This mechanical rabbit hits the field (Or more likely, returns) at 1400 attack and 600 defence. Being level 3, that's not too bad. It's got the power to get over most small monsters (Die Tour Guide, die!). But as this is a rabbit, it's effect allows it to be very nimble indeed.

During either player's turn: you can target one face up Wind-Up you control and banish it until your next standby phase. This effect can only be used once while this card is face up on the field.

So essentially, you can use this card's effect to dodge something, whether it be a Torrential, Mirror Force or a Book of Moon. It cannot dodge a Solemn Warning however (But I'm sure you knew that).

But once you start to understand the archetype, the card just gets better every time you look at it. This card means that you can banish itself or any other Wind-Up, and when the monster returns, you can reuse the card's effect. If you banish rabbit however, it can come back, and keep saving itself from getting destroyed. This makes it a very good card. You can return it to the field on your next turn, summon another level 3 and go into Wind-Up Zenmaines or any other Rank 3 that you wish (But Zenmaines is probably best).

Combined with Wind-up factory and Wind-up magician, you can remove Rabbit and then factory allows you to search for a Wind-Up, and Magician lets you special summon one from your deck. All that tasty advantage, and it comes back next turn.

Now what else is there to do with it? Well lets think about card's outside the archetype it can work with. It works under Pot of Duality since it does not special summon itself (a good way to turn the game around and get back some field advantage). It works with Horn of the Phantom Beast, turning it into a 2200 beater which is not too shabby. Leviair the Sea Dragon can bring it back, and you can use it's effect again if you wanted to.

There is really nothing bad to say about this card. You can argue that it's a bad normal summon since it does not provide any advantage when you do, but you plus as soon as you dodge something, so it's worth getting it on the field in any means necessary.

Now Konami decided it would be funny to make this card a Secret Rare. This card is really useful for the deck and up to this point, all the cards were incredibly easy to get (Zenmaister might have been a pain, but it was reprinted like 3 weeks after). But this card's versatility in the deck and as a tech card outside of the archetype's walls means that it could go for around £15-20 ($20-25) and I'm not stating the price at the sneak, I mean after it tanks.

Anyway I think it's time to review some of the imports. Next up will be Metaion!

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