Monday, 10 January 2011

Storm of Ragnarok: Cards to look out for

Yes, i know. the release date for the next set is still a month away. but like starstrike blast, it has a plethora of interesting core cards that i would like to discuss. Storm of ragnarok (STOR) introduces new archetypes and support cards which are brand new and some which debuted in the anime.
  • The Aesirs: These 3 gods have come straight from nordic mythology and STOR gives each different Aesir a bunch of monsters to synchro into it. Thor has the nordic beasts, Loki has the nordic alfar and Odin has the nordic ascendants. As well as that, there are many support cards that have devastating effects while you control any Aesir. But one of the best parts about the aesirs is that when they are destroyed, by removing the appropriate tuner (remove the one you used to synchro it), it special summons itself at the end phase and something happens. Thor lets you deal 800 damage, Loki lets you get a trap card back to your hand from the graveyard and Odin lets you draw a card. But thats not all. Each aesir has their own effects that can shut down your opponent.
  • The Legendary Six Samurai: STOR introduces the Legendary Six Samurai sub-type. It is a bunch of new monsters and support cards which in the OCG, have pushed Six samurai to tier 1 (alongside blackwings and a couple of other decks). They get a new swarming monster alongside Grandmaster of the six samurai called Legendary Six Samurai - Kizan. As well as other cards, combined with the original six samurai cards (especially Gateway of the six which can create disgusting loops), this is the deck to look out for next format.
  • More Karakuri support: Since Karakuri debuted in the newest set, Starstrike blast, Karakuri have consistent OTK abilities and an overpowered Synchro monster which you can bring 3 out very easily. But with the new support in STOR, they have just got better. STOR introduces new monsters and more support. A notable support card is Borrowed Karakuri house, which lets you add a karakuri from your deck to your hand, at the cost of switching the battle position of one of your karakuri monsters.

As well as that, there are interesting cards in particular i would look out for:

  • Apple of Frigg, a normal trap card: When you take Battle Damage while you control no monsters, you can activate this card. Gain Life Points equal to the Battle Damage you took. Then, Special Summon 1 "Wicked Spirit Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are equal to the Life Points you gained from this card's effect.
  • Tyrant's insults, a normal trap card: Tribute 2 face-up monsters you control. Neither player can activate the effects of Effect Monsters that activate on the field or in the hand.
  • Vanadis of the Nordic Ascendant, a confirmed exclusive for the TCG: You can substitute this card for any 1 "Nordic" Tuner Monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.

So there you have it. The three cards listed above is only the tip of the iceberg as far as hidden gems are concerned. If you want to see the set list, click here.

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