Hey. For today, instead of giving mad props to some random card, im going to be an ***hole and ***** about a bad card instead. And my victim for today is Blackback.
Now, this card was one of the worst wastes of a super rare that ive seen in a long time. The other Super rare traps "D2 shield" and "Tyrant's Temper" has actual uses.
Its effect: "Activate only during your turn. Select and special summon 1 Blackwing monster with 2000 attack or less from your graveyard. You cannot normal summon or set this turn."
I really dont see why they had to place those restrictions on it. Only during your turn? What use is that to anyone? I can understand special summoning a Blackwing - Sirocco the dawn (the highest attack monster you can fetch with this card) then special summoning a Blackwing - Gale the Whirlwind and synchro summoning a level 8. But it begs the question:
Why not just run Call of the haunted instead?
Call of the haunted does everything blackback can do, but so much more. You can use it on your opponent's turn, you can fetch nearly ANY monster you wish (except Nomis) and you dont have to give up your normal summon.
But the reason why im making this tiny review is because Konami decided it would be a good idea to make this card a Super rare. It was a TERRIBLE idea. You should see the look on people's faces when they fan through the 9 cards of a booster pack and see this.
Wednesday, 22 December 2010
Monday, 13 December 2010
Yu-Gi-Oh Card Review: Wattdragonfly
Greetings Yu-Gi-Oh peoples!
I probably wont do another review until after christmas, so i want to wish you all a merry christmas. I hope you get whatever yu-gi-oh related presents you wanted.
I dreamt that santa gave me a playset of Pot of Duality. Fingers crossed!
Anyway, up for review today is Wattdragonfly. Watts have been getting some pretty bad support, and only a few ever make it into the deck. If you look at Wattgiraffe, Wattcube and Wattwoodpecker, you can see that they have some potential to be explosive when they have the right cards.
This card gives the deck some consistency and should be played. when destroyed (by either battle or card effect), you can special summon one watt monster from your deck.
It's as simple as that. It searches, it keeps monsters on the field, and its reliable. If your opponent does not want you to search, they have to rely on cards that bypass its requirements like dimensional prison or compulsory evacuation device.
Its a really good topdeck to push for damage late game. Since you can special summon any watt monster, you can ram this into a monster with higher attack (since this card has only 900 attack, that shouldn't be a problem) and get a wattgiraffe or wattpheasant. Then attack for at least 1k.
Simply put, if you play watts, or thinking of playing watts. Definately play this in 3s.
I probably wont do another review until after christmas, so i want to wish you all a merry christmas. I hope you get whatever yu-gi-oh related presents you wanted.
I dreamt that santa gave me a playset of Pot of Duality. Fingers crossed!
Anyway, up for review today is Wattdragonfly. Watts have been getting some pretty bad support, and only a few ever make it into the deck. If you look at Wattgiraffe, Wattcube and Wattwoodpecker, you can see that they have some potential to be explosive when they have the right cards.
This card gives the deck some consistency and should be played. when destroyed (by either battle or card effect), you can special summon one watt monster from your deck.
It's as simple as that. It searches, it keeps monsters on the field, and its reliable. If your opponent does not want you to search, they have to rely on cards that bypass its requirements like dimensional prison or compulsory evacuation device.
Its a really good topdeck to push for damage late game. Since you can special summon any watt monster, you can ram this into a monster with higher attack (since this card has only 900 attack, that shouldn't be a problem) and get a wattgiraffe or wattpheasant. Then attack for at least 1k.
Simply put, if you play watts, or thinking of playing watts. Definately play this in 3s.
Labels:
Blast,
Card,
Starstrike,
Wattdragonfly,
Yu-Gi-Oh
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