Showing posts with label september. Show all posts
Showing posts with label september. Show all posts

Thursday, 4 October 2012

Good Side Deck cards for this format

Hey. It seems that there are a lot of people who may be having trouble understanding what cards you should be putting in your side deck this format, due to the increased diversity and many side deck cards not being able to hit a broad range of decks. While you can just look up pros on google and see what they have been siding, there is never a really good explanation for those cards. But there are other cards that may not be used right now. I'll go over some of them and talk a bit about each one.


Nobleman of Crossout
Strong Against: Geargias, Gravekeepers and Ryko

Nobleman has slowly started creeping up in side decks. Geargia's main search card, Geargiarmor has proven to be one of the best flip effect monsters ever made. It's inherent spamability with stuff like Book of moon and Karakuri Strategist means you can get it's effect off multiple times a turn. While Nobleman of Crossout only banishes monsters from the deck if they have the "FLIP:" effect, the fact that it kills it and banishes it means it can't be retrieved with Geargiaccelerator. And it's better than shield crush since if you hit a face down Geargiaccelerator, then you will have probably helped them more than you would have liked. Aside from Geargia, Gravekeepers creep up and Ryko in Chaos Dragons is one of their main dumping methods. If you hit the Ryko, they are forced to rely on drawing Lyla (Which is way slower) or Card Trooper.


Needle Ceiling
Strong Against: Wind-Ups, Six Samurai 

A few of the pro players have started playing 2-3 of these in their sides. If you analyse the most optimal wind-up play currently being used, you'll realize that before any xyz summons happen, the wind-up player will have 1 Wind-Up Shark, 2 Wind-Up Magicians and another Wind-Up (Either another Shark or Rat). That play will always put 4 monsters on their field and Needle Ceiling can clear the board. It's a really good example of a bad card suddenly becoming good just because of a player's tendencies when playing a certain deck. Six Samurai are not really likely to put 4 monsters on the board without making Shi En first, but after a resolved Double Edged Sword Technique, it may suddenly become live and generally, if you summon 3 monsters and your opponent has not activated their face down, it's most likely something that triggers in the battle phase or a bluff. You can imagine their surprise when they overextend by one more card and suddenly they lose it all.


Super Polymerization
Strong Against: HEROs, Gladiator Beast or any deck if you're playing HEROs

Every Omni HERO is out so no attribute is off limits for this card anymore. If your extra deck can fit 3-4 HERO Monsters, then it can really pay off running this card. It's no response ability against HEROs hurts them so hard. Chainable traps and spells are so good right now and to take their Gemini Spark target away or forcing them to Compulsory an Absolute Zero (you may see this once Atlanteans come out) is too good not to pass up. I mentioned Gladiator Beast because people still play that deck and when it works, it works very well. Super Poly on their Prisma takes their precious normal summon away.


Gemini Imps
Strong Against: Dark World, Gravekeeper's

This card can put in so much work. Cards like Dark World Dealings always sound like it's going to be a fair trade off. Well it never is and negating their card while replacing the imps is the best way to deal with their retarded Discard/Draw power. It's worth remembering that Sides like this are only to deal with those rogue Tier 2 decks you see on day 1 of a YCS. They will most likely only take 1 spot in the top 32, but if you let your guard down and don't have any sides against them, they will be just as potent as any of the Tier 1 decks. Losing to a Tier 1 deck now and again is fine, but losing to anything else and using "I was not prepared since it's not Tier 1" is not a valid excuse and it all shows up the same on the leader board.


Snowman Eater
Strong Against: HERO, Thunder King, Rock Stun

Another card worth having sided just in case of those random matchups you're not expecting. It's 1900 defense means against HERO, they will more often than not have to waste cards like Gemini Spark to get over it. Miracle Fusion will help them out, but not if they make anything other than The Shining. I put rock stun because they focus around 1900 beaters and their Xyz monsters will generally not be able to handle it either. Even Guardian has to send itself to negate snowman so at the very least it's a 1-for-1.


Maxx "C"
Strong Against: Wind-Ups, Dark World (Kind of), Samurai, Hieratics, Chaos Dragons, Agents

Any extra copies you are not running in your main might as well be in your side deck. It's been a great card for a year now. It hits a wide range of decks and combining it with Tragoedia is now the most effective way of dealing with OTKs. Slamming a 4000+ Tragoedia down after they have gone for broke will probably be enough to win right there. There are so many opportunities to chain it's effect that it's worth maining just as much as Effect Veiler.



These are just a few of the many good Side Deck cards of this format. Whatever takes Precedence in Rhode Island will determine how many spots in your side deck you need to cater to stop a certain deck. It's pretty common sense really, yet people are still putting crap like Warrior Elimination to stop HERO. It just doesn't do enough to warrant the space.

Until next time, The TCG Lover out!

Sunday, 8 January 2012

Swagbucks and Interplanetarypurplythorny Dragon Card Review

Hello Readers. Time for another card review. A certain German retailer managed to acquire a week early sneak peek kit of order of chaos and opened it, revealing us most of the exclusives that needed to be revealed. Some are okay, and there's a couple yet to be shown. Support for Wind-ups, Inzectors and Evols are given in the form of exclusives, so there's a lot going on in this set to be excited about.

However before i review the card, I would like to take the time to talk about a website called SwagBucks. You may or may not have heard of it but I link to it on my video descriptions and have placed it on the right of my blog posts in the 'Useful Links' section.

Essentially it's a point system where you use their search engine and complete other things on their website to get Swag Bucks. These bucks can be exchanged in their store for loads of cool stuff. It took me a while to get enough points, but I managed to get enough to get an amazon gift card. The reason why I'm telling you this is because all bucks i get will go directly towards buying Yu-Gi-Oh! products online to open on my Channel.

Click the link below to refer me and start getting free stuff. For every point you collect, your referral (Me) gets a point too. This means more points for me, meaning more cards, meaning more content for you to watch! All while you're collecting points yourself!

http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/408948_106624009458482_100003326505491_35367_887259630_n.jpg
Now onto the card review!

Today's card is Interplanetarypurplythorny Dragon.

What a name. That has got to be the craziest name ever imagined. Not even Super Nimble Mega-Hamster can compare to it. While the name is silly, it packs a nice simple effect too.

If a monster you control is destroyed by battle or card effect and sent to the graveyard: you can special summon this card from your hand     

That's it. It's not long, it's not situational and it's fun. At 2200 attack it can come onto the field and stop further attacks or start taking control of the field right there. It forces your opponent to think twice before attacking a face down with a weak monster. It also has the attack to get over some of the best beat sticks in the game: Thunder King Rai-Oh and Cyber Dragon.

And let's not ignore the fact that it can be summoned when a monster is destroyed by a card effect too. It's a great way to recover from a torrential or a dark hole or anything else your opponent likes to use to destroy your stuff.  It works great in scraps since you destroy a lot of your cards, meaning you don't need to rely on your opponent to summon this card.

Well apart from that there's not much else great to say. It really does it's job very well. There's no card quite like it. Now lets discuss the bad things, in the form of nice bullet points:
  • Since it special summons from the hand, you cannot summon more than one at a time. Just like Tragoedia and the Meklords. However i believe you can special summon multiple copies during the main phase, like T.G. Warwolf and Dopplewarrior. However i need confirmation on that so I might be wrong.
  • You cannot summon it when your opponent's monster is destroyed on their side. That would be so awesome if you could attack over their monster and summon this and attack directly for 2200.
  • It relies on you taking a -1 before summoning this. If you have total field control and you would rather negate their dark holes or Effect Veiler their Black Rose Dragon's nuke effect, then it's just going to sit in your hand. However, the card's summoning condition is an IF and not a WHEN, meaning it can be chain link 2 or higher. If you don't understand that, that means that if you get your Sangan destroyed, it does not miss the timing, and you summon this card, then search (Sangan's effect is mandatory). I hope that makes sense to you.
Well. How popular is this card going to be? Only time will tell. It's a completely hit or miss card at this point in time.

I would just like to thank Konami for making this card a Common though. Such a useful card was sure to be at least an Ultra rare, but they finally gave the playerbase something that doesn't make them look greedy.

TheTCGLover Out!

Sunday, 21 August 2011

Lightsworns (Sept. 2011) V1.0



Comment on what i should change in the deck:

Deck - 42 (Want to get it down to 40-41)
Monsters - 23
3x Judgment Dragon
1x Lumina
1x Garoth
1x Jain
2x Lyla
2x Wulf
2x Ryko
2x Celestia
1x Ehren
1x Aurkus
1x Honest
1x Card Trooper
1x Gorz
1x Effect Veiler
1x Necro Gardna
1x Plaguespreader Zombie
1x Glow-up Bulb

Spells -14
3x Solar Recharge
1x Charge of the light brigade
1x Heavy Storm
1x Dark hole
1x Monster reborn
2x Mystical space typhoon
1x Monster Reincarnation
1x Book of moon
1x Foolish burial
1x Gold sarcophagus
1x Pot of avarice

Traps - 5
2x Beckoning light
1x Royal Decree (Might take it out for a 3rd Beckoning, or anything else)
1x Solemn judgment
1x Mirror force

Tuesday, 16 August 2011

The NEW Official September 2011 OCG Ban list

When i say OCG, i mean that there's still a chance Reborn Tengu could get hit.

Here it is! (Source http://shriek.twoday.net/)

Forbidden Cards 「禁止カード」:

Fishborg Blaster「フィッシュボーグ-ガンナー」
Mind Master「メンタルマスター」

Giant Trunade「ハリケーン」
Royal Oppression「王宮の弾圧」

Restriction Cards 「制限カード」:

Black Luster Soldier - Envoy of the Beginning「カオス・ソルジャー -開闢の使者-」
Debris Dragon「デブリ・ドラゴン」
Lonefire Blossom「ローンファイア・ブロッサム」

Legendary Six Samurai - Shi En「真六武衆-シエン」
Tech Genus Hyper Librarian「TG ハイパー・ライブラリアン」
Formula Synchron 「フォーミュラ・シンクロン」

Heavy Storm 「大嵐」
Primal Seed「原初の種」
Shien's Smoke Signal「紫炎の狼煙」
Pot of Avarice「貪欲な壺」


Semi-Restriction Cards 「準制限カード」:

Summoner Monk「召喚僧サモンプリースト」
Tragoedia「トラゴエディア」
Necro Gardna「ネクロ・ガードナー」

Dewloren, Tiger King of the Ice Barrier「氷結界の虎王ドゥローレン」
Destiny Draw「デステニー・ドロー」
Swords of Revealing Light「光の護封剣」

Mind Crush「マインドクラッシュ」
Call of the Haunted「リビングデッドの呼び声」


No longer restricted 「準制限」:

Judgment Dragon「裁きの龍」
Spirit Reaper「魂を削る死霊」

Overload Fusion「オーバーロード・フュージョン」
Mystical Space Typhoon「サイクロン」
Megamorph「巨大化」

Gravity Bind「グラヴィティ・バインド-超重力の網-」
Icarus Attack「ゴッドバードアタック」