Now that Order of Chaos is here in only a few weeks, It's time to review some of the cards that are debuting for us TCG folk. I have reviewed many Core set cards, but we have known about them for a long time so they have been debated to death by this point.
Today's card for review is Photon Trident
Photons have been getting a nice boost in the TCG exclusive department with Photon Sabre Tiger and Photon booster in Photon Shockwave. This card is another attempt to put them the tier list (It's too far for them to be tier 1 though. They lack the sackyness).
Quick play spell
Target 1 "Photon" monster you control. Until the end phase, it gains 700 attack and when that monster attacks a defense position monster: Inflict piercing damage. When that target inflicts damage to your opponent, destroy 1 spell or trap card on the field.
This card has a lot of different stuff on it, so I shall break it down and discuss each part. Firstly, its a quickplay that boosts a monsters attack, so it can be used when your opponent attacks you and the boost allows your monster to win that battle. Photon sabre tiger goes up to 1900 if it's alone on the field and 2700 if it's with another tiger. The photon monsters in order of chaos shoot up to around 2700 which is enough to get over most problems, or go toe-to-toe with stuff like Hyperion.
Next up, it does piercing damage. That kind of damage is severely underrated. Whether you've backed your opponent into a corner or they're hiding behind Dandylion tokens, there are situations where piercing damage can put some real pressure.
The last clause brings the whole card together. If you do damage with the monster, pop a backrow on the field. So the card itself allows you to get over monsters or trample through their defense, and you get to hit a card for your trouble. Simply beautiful.
Do note that the spell and trap destruction is mandatory meaning that you may have to resort to hitting your own. For example: You have summoned Photon Cerberus and set Photon Trident and another spell/trap card. Your opponent summons a monster and attacks your Cerberus. You flip Trident and your monster runs over theirs. Now that you have done damage, you must hit your own back row card since your opponent will most likely set their defenses on main phase 2. That is the main drawback to this card, aside from the fact that you can only use it on Photon monsters.
But in all honesty, it is definitely worth testing out once Order of Chaos is released. It's a really impressive card that can really net you and advantage.
In terms of price, it's hard to tell by the picture if the card will be a rare or a secret. I can see Konami making this one of the less desirable secrets of the set (The most being Tour Bus from the Underworld). So if its a rare, it's going to be a dollar. If it's a secret, it will be around 5 or 6 dollars.
Showing posts with label cursed. Show all posts
Showing posts with label cursed. Show all posts
Tuesday, 3 January 2012
Wednesday, 28 December 2011
Mystic Piper Chaos versus Dragunities up on my channel!
I now have a decent enough camera to record HD dueling!!!
http://www.youtube.com/watch?v=Jsqdccl1yhc&feature=channel_video_title
Make sure to subscribe for more duels and thumbs up if you like them!
I do a special thing that many yugitubers do not do and that is LISTEN.
If you want to see a certain matchup, then ask and I will see if it is feasible.
- TheTCGLover
http://www.youtube.com/watch?v=Jsqdccl1yhc&feature=channel_video_title
Make sure to subscribe for more duels and thumbs up if you like them!
I do a special thing that many yugitubers do not do and that is LISTEN.
If you want to see a certain matchup, then ask and I will see if it is feasible.
- TheTCGLover
Thursday, 30 September 2010
Yu-Gi-Oh Card Review: Cursed Armaments
Today, i decided to review a card that you might not have heard, but probably pulled it from a pack and did not bother to read it. If that's the case, then look through your pile of commons and look for it. The card i'm reviewing for today is Cursed Armaments.
This card has a very good effect, and is worth putting in many decks. You equip it to a monster your opponent controls and it loses 600 atk for every monster you control. When it is sent from the field to the graveyard, you can equip it back onto any monster your opponent controls.
2 very good effects right there. The first effect means the monster equipped with the card will lose a good amount of attack points as long as you keep your monster card zones filled up with your minions. With 5 monsters on your side of the field, your opponents monster will lose 3000 ATTACK. Thats enough to reduce a Blue Eyes White Dragon all the way to nothing. And with a card that relies on the amount of monsters you control, spamming tokens via Dandylion, Phantom Skyblaster or Scapegoat is a quick way to bring their big monsters down.
Its second effect is what makes it an amazing card. if its sent from the field to the graveyard, it equips itself back to another monster. Whether it be by destroying the equipped monster by battle, or by effect, the card can just equip itself onto another monster. That way, if your opponent has 2 or more giant beatsticks to your slightly weaker monster, you can attack and destroy one without worrying about being beaten by the second monster on their turn. And since it comes back every time, mystical space typhoon and dust tornado are wasted on it.
With it being an equip card, it can be retrieved from the deck or graveyard by Hidden Armory or from your graveyard by Fairy of the Spring. And since it is a spell card, its faster than a trap.
But this card does have a few downsides. If you destroy the opponents monster equipped with the card, and it was the only monster your opponent controls, it will stay in the graveyard and you wont be able to get it back on the field by its effect. Secondly, there is a lot of removal around which limits you to 1 or 2 monsters on the field at once before the next removal. This can make getting the monsters needed to reduce the opponent monster's attack low a difficulty.
But in a deck that relies on equip cards, this card is a staple. In other decks, this card can still be a devastating tech.
Try it. You will be pleasantly surprised!
This card has a very good effect, and is worth putting in many decks. You equip it to a monster your opponent controls and it loses 600 atk for every monster you control. When it is sent from the field to the graveyard, you can equip it back onto any monster your opponent controls.
2 very good effects right there. The first effect means the monster equipped with the card will lose a good amount of attack points as long as you keep your monster card zones filled up with your minions. With 5 monsters on your side of the field, your opponents monster will lose 3000 ATTACK. Thats enough to reduce a Blue Eyes White Dragon all the way to nothing. And with a card that relies on the amount of monsters you control, spamming tokens via Dandylion, Phantom Skyblaster or Scapegoat is a quick way to bring their big monsters down.
Its second effect is what makes it an amazing card. if its sent from the field to the graveyard, it equips itself back to another monster. Whether it be by destroying the equipped monster by battle, or by effect, the card can just equip itself onto another monster. That way, if your opponent has 2 or more giant beatsticks to your slightly weaker monster, you can attack and destroy one without worrying about being beaten by the second monster on their turn. And since it comes back every time, mystical space typhoon and dust tornado are wasted on it.
With it being an equip card, it can be retrieved from the deck or graveyard by Hidden Armory or from your graveyard by Fairy of the Spring. And since it is a spell card, its faster than a trap.
But this card does have a few downsides. If you destroy the opponents monster equipped with the card, and it was the only monster your opponent controls, it will stay in the graveyard and you wont be able to get it back on the field by its effect. Secondly, there is a lot of removal around which limits you to 1 or 2 monsters on the field at once before the next removal. This can make getting the monsters needed to reduce the opponent monster's attack low a difficulty.
But in a deck that relies on equip cards, this card is a staple. In other decks, this card can still be a devastating tech.
Try it. You will be pleasantly surprised!
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