Showing posts with label rabbit. Show all posts
Showing posts with label rabbit. Show all posts

Tuesday, 28 August 2012

Why Rabbit at 2 Hurts the deck HARD.

Hey guys. More Consistency with posts from now on, I promise. I keep taking gaps away from making stuff. Mainly due to commitments and other unavoidable things that just randomly crop up.


Anyway today is about the Banlist. More so, about Rescue Rabbit being put to 2. It's regarded as the core of the deck. Of course you can win without drawing a single rabbit the entire game, but it's an uphill struggle. The deck revolves around it being used and making a walking solemn or walking free divine wrath is too good to pass up. However at 2, it's consistency is hit harder than people realise.

At 3, the chances of drawing Rescue Rabbit in your opening hand of 6 cards is 39%. That means 39% of the time, you're opponent will need to have Effect Veiler in their hand or be going first and have an out to it set on their field. At 2, the chances of opening with Rabbit drop to just over 20%. That now means that 1 of 5 games you will be able to "Summon Laggia, set 3". Because of that, you might not even see Rabbit first turn AT ALL for an entire 3 game match. That's a lot of dino grinding against an opponent who isn't going to be relying on a 20% chance for their deck to function properly.

But the main reason why Rabbit at 2 hurts the deck is not because the chance of drawing it. It's because the deck has to play 6 Dinosaurs. If you bring the Ratios down to their simplest denominator, for every ONE Rescue Rabbit drawn, you will be just as likely to draw 3 Dinosaurs.

You may be thinking "Oh that's fine, I still have 3 Dinosaurs in my deck!". Well that might be true, but if you hadn't realised, Rabbit only works if you have 2 Dinosaurs with the same name in your deck. If you have 3 in your hand, 2 of those will have the SAME NAME.

What that means is that on top of the already annoying feat of getting a Rescue Rabbit in your hand, to be able to summon more than one Evolzar from a Rescue Rabbit, you need to have Rabbit as well as Tour Guide (which is at 2 now, too) in your hand just because you got a good opening hand. With Rabbit being 20% chance and Tour Guide being 20% too, you're bringing the chances of drawing like a champ at a measly 10%.

Beforehand, the chances were about 30%. So almost at least once in a 3 game match, you would be able to herp derp Laggia + Leviair + 2 Sabersaurus (2400 + 1800 + 3800 = 8000 damage exactly). Now, it's just not going to happen.

So yeah, I hope that's cleared up any hopes and dreams you had of your deck still being any good. Enjoy your hand of vanillas!

TheTCGLover Out!


Tuesday, 1 November 2011

Photon Shockwave: Top 10 monsters to look out for

Hello once again readers. I finally passed this blog on to my main account, so when I comment, it will say TheTCGLover. Same person, different account. Remember that :)

Anyway, with the Photon Shockwave sneak peek coming up in about 4-5 days, it's time to list the cards that I feel are worth grabbing if you see them being pulled. I did top 5 the last time I did this, but it was not enough to be honest.

10. Wind-Up Knight
WindUpKnightPHSW-JP-C.jpg

This card allows you to negate an attack once while it's face up. If XX-Saber Fulhelmknight is anything to go by, being able to negate an attack is pretty darn good. And it's got 1800 attack which is not bad at all. On top of that, it triggers Magician and Factory. If you play Wind-Ups, it's probably best in 2s

9. Watt King Cobra
WattKingCobraPHSW-JP-C.jpg

Very good support card for watts. It allows a search each time it attacks directly, so you can manipulate your deck a little better. Rivals Wattdragonfly in terms of usefulness in my opinion.

8. Photon Sabre Tiger
PhotonSabreTigerPHSW-EN-OP.png

A great little floater. Allows you to search for another copy and it goes up to 2000 when there's 2 or more on the field, or it's effect is negated. It's effect allows it to be used with Galaxy Eyes, so it fits the theme well. Which puts me onto number 7...

7. Galaxy Eyes Photon Dragon
GalaxyEyesPhotonDragonPHSW-EN-OP.jpg
The cover card of the set. This Dragon is the modern day equivalent of Blue-Eyes White Dragon. Even the name looks similar. It craps on Xyz monsters with it's effect so it's worth it if you can bring it out safely. I wouldn't use it outside of it's deck though.

6. Wind-Up Zenmaines
WindUpZenmainesPHSW-EN-OP.png

A very formidable card in terms of what it does. It sticks around a while an can be offensive while being defensive. It's easy to make now that we will get Wind-Up Rabbit. But both are Secret rare, which is annoying.
5. Evolzar Dolkka
EvolzarDolkkaPHSW-EN-OP.png

An awesome card that can negate effects by detaching a material. It screws over flip effects and many widely played cards. It's brother is a little more versatile though.

4. Wind-Up Kitten
WindUpKittenPHSW-JP-R.jpg

This card is actually really annoying once you loop it with wind-up rabbit. You can bounce synchros and xyz monsters for no cost. It's an Ultra rare in the set, so I doubt you will have to deal with it at the sneak.

3. Wind-Up Rabbit
WindUpRabbitPHSW-EN-OP.png

This card brings the Wind-Up Archetype to the next tier (Tier 2-3). It does so much for the archetype and it's usable outside of it too. It can keep dodging anything and then be used for Zenmaines when you see fit. It triggers Magician and Factory so you can keep on plussing while it keeps dodging. It gets even worse once we get Wind-Up Zenmaighty in Order of Chaos.

2. Evolzar Laggia
EvolzarLaggiaPHSW-EN-OP.png

The better out of the two brothers. Its essentially a Solemn Judgment on legs. It can negate almost anything except for monster effects and counter traps. I would say that it's more annoying that Shi en since it requires less searching and is harder to disrupt.

1. Rescue Rabbit
RescueRabbitPHSW-EN-OP.jpg

Definitely the card of the set. It's hype is pushing it to up to £100 on ebay. Konami made this card a secret while it was only a rare in the OCG set. But it's effect means you have access to almost any xyz monster under rank 5. It cannot be effect veilered so it's effect is almost a sure thing. You can get two Sabersaurus and make Laggia, or get two Alexandrite dragon and tribute them for Galaxy eyes. It is a card that will get better over time as more xyz monsters come out. It's only drawback is that you have to run Normal monsters which are bad to draw, but if you build the deck right, it's powerful.

Anyway. This is my list of cards I think are worth looking out for. There are other cards that are amazing in this set, but I cannot spend my whole day removing and adding cards onto this list.

Notable monsters include:
  • Metaion, the Time Lord
  • Number 10: Illumiknight
  • Prior of the Ice Barrier
  • Evolsaur Cerato
  • Kagetokage
  • Alexandrite Dragon
Seriously. This set is awesome. So many good cards! 

Monday, 29 August 2011

Rescue Rabbit Jurracs

A thought came to my head. What happens when a rabbit with a whistle crosses the road with a bunch of dinosaurs?

They turn into dragons, obviously.

Monsters - 19
3x Rescue Rabbit
3x Sabersaurus (1900 attack normal dinosaur)
3x Kabazauls (1800 attack normal dinosaur)
3x Jurrac Guaiba
3x Jurrac Velo
2x Effect veiler
1x Gorz, the Emmisary of Darkness
1x Sangan

Spells - 13
1x Dark hole
1x Monster reborn
1x Heavy storm
2x Pot of duality
3x Mystical space typhoon
3x Fossil dig
1x Book of moon
1x Pot of avarice

Traps - 8
1x Solemn judgment
1x Starlight road
2x Spiritual fire art - kurenai
2x Bottomless trap hole/Solemn warning
2x Call of the haunted

Extra - 15
3x Evolkaiser Lagia (The heart and soul of this deck)
1x number 39: Utopia
1x Stardust dragon
1x Trishula, dragon of the ice barrier
1x Ally of justice catastor
1x Scrap dragon
Other synchros and xyz of your choice.

The main win condition in this deck is to summon Lagia. Its power to negate almost anything means its more broken than shi en really.

If you're super rich, then run 3 tour guides in this deck alongside sangan. that allows you to go into Leviair the sea dragon and use its effect to special summon a banished rescue rabbit and get a monster from your deck. Then you can use rescue rabbit to special summon Lagia. 2 xyz monsters (one that solemn judgments your opponent) all from one card in your hand and one in your banished zone. Thats pretty broken.