Showing posts with label Vylon. Show all posts
Showing posts with label Vylon. Show all posts

Monday, 7 March 2011

Yu-Gi-Oh Card Review: Vylon Disigma

Wow. It's almost been a week since i last posted. I apologise to all my readers who come on a daily basis, i had a busy weekend.

Anyway, in the distant future, we will have Exceed monsters. They are quite honestly, a walk in the park to summon on most occasions. I would go over how they are summoned, but just search exceed summon on google and you will get a clear explanation.

Today's Review is the only half-decent Exceed monster ive seen so far. Yuma's ace synchro is far from good, but this one is actually playable. Some say its the new Goyo Guardian, but thats far from the truth.

Introducing: Vylon Disigma

GoyoTastor!

This Fairy type is a Rank 4 and requires 3 level 4 monsters to summon it. That is incredibly easy to accomplish. I'm talking Wulf, Lightsworn beast, Batteryman AAA (Or as Kevin Tewart calls it, Batteryman Dance party), Or any level 4 machine type with less than 500 attack and machine duplication.

It's got 2500 attack, which seems standard for a beater these days. Machina fortress, Stardust dragon and Legendary Six Samurai - Shi en are good examples of why 2500 is the magical number. It's got 2100 defence, which isnt too bad if you need to go on the defensive. With this monsters effect, thats not a bad idea at all:

Once per turn, you can remove 1 of this card's exceed materials (You should have 3 under disigma when its summoned) to select one face-up attack position monster your opponent controls and equip it to this card. When this card battles, if the opposing monster has an attribute that matches the attribute of a monster equiped to Disigma, then you can destroy that monster at the start of the damage step.

Wow. This is Goyo Guardian and Catastor's Child, and He's proof that evolution really does pay off. Upon summon, this card is a -2 (you need 3 monsters to summon it, and 1 monster goes in their place) but every time you use its goyo effect, you +2 (You get a monster, they lose that monster). Thats impressive.

So if you nab their DARK monster and attack their DARK monster, their monster is immediately destroyed. So even if that mediocre 2500 attack can't get over their beatstick, the effect should take care of them.

While thats all good, there are 2 problems i can see with this card:
- The monsters are equipped: That does NOT mean the same as overlaid. The equipped monster will reside in your spell and trap card zone, so you cannot use them for the goyo effect. You cannot attack with those monsters or use their effects either. If you take their Shi en, you cannot negate spells and traps. But if you could, this card would be absolutely outright broken.
- You cant take their face down cards. Which is good, but that means cards like Ryko completely destroy it.

This card works really well against decks that rely on one attribute, like Blackwings, but not Six Samurai, which is a shame. But if you manage to nab 2-3 monsters of different attributes, then your opponent will find it hard to take Disigma down, and the monster reborn in their hand is sitting there with nothing to resurrect.

This card should be released in Hidden arsenal 6 (I think. By my logic, Hidden arsenal 5 will have Duel terminals 9 and 10, so Hidden arsenal 6 should have 11 and 12), which will probably come out around this time next year (SADFACE :( ). Nevermind eh? At least there is something to look forward to in all of this ZEXAL bull****.

Monday, 7 February 2011

Yu-Gi-Oh! Card Review: Vylon Delta

A couple of days before the sneak, i reviewed Vylon Matter. Which is like a pot of avarice for equip spell decks. But apart from that, there was another Vylon card released as an OCG import (number 99 of the set). I entered twice and pulled it so i decided to review it.

Introducing, Vylon Delta:


This card is a level 7 LIGHT synchro monster and hits the field with 1700 attack and 2800 defence. Its effect is simple: During YOUR end phase, add one equip spell from your deck to your hand.

A synchro using 2 synchro materials is a -1 to you (-2 when the materials are sent, and a +1 when the synchro monster hits the field which equals a -1), but its effect means that before your opponent's turn, you will +0 at the very least. And its a good +0 since you will be getting an equip spell of your choice (rather than power tool's choice from 3).

And that effect might happen more than once with its resistant 2800 defence. With a defence like that and an attack like 1700, its probably better to keep defending with it rather than trying to attack. But if you do want to attack, then its a LIGHT, which makes it usable with Honest.

However, this card is overall a bad card. You need a tuner and a Light non-tuner to synchro into it. thats not too bad, but that stops it from being splashable. Its effect is rather lacking (for now until we get Vairons in a future hidden arsenal set) and players dont really use Equip spells as much as they used to. Also, even though its got a beefy defence, its got no built in protection so all your opponent needs to do it activate a smashing ground, and thats that.

So yeah, as i said before, i entered twice and pulled this card from my first pack. I read the effect and was disappointed, but a friend wanted it for his Loki, and i was just happy that someone actually wanted it.

Where would you see this card being played? With its non tuner requirement, i can only see this card being played in its own archetype and Watts, since they both utilise equip spells and are light. But with synchro decks nearing their end and most extra decks being 15 cards, there is just no space for this guy. Not now, not ever.