Showing posts with label Ragnarok. Show all posts
Showing posts with label Ragnarok. Show all posts

Wednesday, 16 February 2011

Yu-Gi-Oh Card Review: Watthydra

With storm of ragnarok, Watts have been given another installment of cards to add to their already unique arsenal. All of their monsters comprise of different animals that have been electrocuted into some kind of super animals. The synchro monsters of the archetype however, are based on mythical animals.

In Duelist Revolution, Watt players got introduced into Wattchimera. But in Storm of Ragnarok, Watts got another synchro monster called Watthydra.

A Gold Sarcophagus with a body!

Watthydra hits the field with an underwhelming 1500 attack and defence. But its effect explains why that's the case.

This card can attack directly. If this card deals damage to your opponent by a direct attack, you can remove from play a card from your deck and then you can add it to your hand in 2 turns.

So this card is a Direct attacker, with a built in Gold Sarcophagus. That's not bad at all. People play Gold Sarcophagus so one with attack points is even better. Since it can attack your opponent directly, you can get this effect multiple times with cards that let you attack twice, like double attack.

And this card is a Light monster, like the rest of the watts, so they all work with honest, so you can attack directly during your turn, and honest them on theirs. Which equals big amounts of damage.

However, like Wattchimera, its difficult to summon with its 1 Watt tuner + 1 or more non-tuner thunder type monsters. But unlike Chimera, it can be destroyed by bottomless trap hole with its 1500 attack.

But you can get round that with Royal Decree and Trap Stun, which are a necessity for Watt decks, which usually attack directly to get their effects.

So yeah, since it's a super rare, you can pick one up cheaply if you do decide to play watts.

Tuesday, 15 February 2011

Yu-Gi-Oh Card Review: D.D. Sprite

Happy tuesday everyone! Time for another review.

If you are one of my normal readers, you may have noticed that i am churning out more reviews than i normally do. Well, since i've created this blog, i've realised how many people are reading it on a regular basis, and that means you, the reader, like what you're reading.

So yeah, i will write more reviews, in shorter time, on cards that you're pulling from the latest packs right now. Ok? Good.

Now onto the card. Today im reviewing D.D. Sprite!



This little one star tuner has no attack points and only 100 defence points. While that might sound bad, it's one of those cards that gets better and better the more you think about it.

You can remove a monster from your side of the field to special summon it from your hand. The monster removed by this effect is Returned to your side of the field in the next standby phase.

Now since you cannot use this effect on your opponent's turn, the monster removed will return on your opponent's standby phase.

Ok, if you have played this game for longer than a second, you will know that tuner monsters that special summon themselves are very good. There is nothing that says you cannot normal summon it too. Which in my opinion, makes it versatile.

But, while this card has that nice little versatility bonus, it does have a problem. The TCG rulings say that if D.D. Sprite is not present on the field in your opponent's standby phase, the removed from play monster does not come back. That does hurt the card very much since now you cannot use D.D. Sprite for a synchro summon without losing hand advantage.

But, there is one place that this card can shine. And with the release of the latest GX manga in march, the TCG will be introduced to Elemental Hero The Shining. The Shining and Elemental Hero Absolute Zero are two cards that are going to hit our meta with force. Absolute Zero has already been screwing around with opponent's for the last year with its ability to raigeki an opponent's field when its removed. But with D.D. Sprite, you can remove Absolute Zero for its effect, destroy your opponent's monsters, and get Absolute Zero back to be used again.

This card had so much potential, but Konami ruined what was a fun and splashable card. Give it a try anyway.

Monday, 14 February 2011

Yu-Gi-Oh! Card Review: Legendary Six Samurai - Kizan

Happy Valentines Day people! And what a better way to celebrate a day like today with a card review about samurais.

I was debating on either Enishi or Kizan, but i came to the conclusion that only a few people actually run Enishi, so thats pointless.

Here we have, The Legendary Six Samurai - Kizan!


This warrior type has 1800 attack and 500 defence. thats quite decent for a level 4 monster, but it gets better.

If you control another six samurai monster, other than a Kizan, you can special summon it from your hand. and while you control 2 or more other Six-Samurai monsters, this card gains 300 ATK and DEF.

So with 2 other six samurai on your field, thats a 2100 beater that you just special summoned. That is extremely impressive. With Gateway of the six, thats 2 more counters (which if you normal summoned a Six Samurai before, thats a total of 4 counters, which means a free search)

With 3 Kizans and 3 Grandmaster of the six samurai, you can just keep special summoning out the wazoo every turn (Incase you didn't notice, Kizan is Grandmaster when he was younger, just like Enishi is a younger Enishi - Shien's chancellor).

You can also use Kizan to synchro with Shien's squire (A level 1 tuner also released in Storm of Ragnarok) to make Legendary Six Samurai - Shi en.

Lets just put it this way. If you want to play six samurais and you want to be considored any good at this game, then you must max out on Kizan.

Which brings me to the price. Now that STOR has been officially released, Kizan's price has sharply risen from $30 (around £20) to $50 (around 30-35). Thats no surprise that it's worth this much.

So how do you beat it?
  • Thunder King Rai-Oh: Legendary Six Samurai - Kizan is an inherent summon (Like Cyber Dragon)
  • Solemn warning and Solemn Judgment: stops the summoning and they don't get any counters
  • Black Horn of heaven: Same as Thunder King Rai-Oh but in trap form.
  • Puppet plant: If they have not already swarmed the field and wiped you out, you can use puppet plant during your turn to take their kizan. But if i were you, i would use your puppet plant on Shi en to stop them negating your spells and traps with it.
  • Negate their normal summon: Legendary Six Samurai - Kizan needs another Six Samurai on the field to special summon itself. Take out their normal summon and their Kizan/Grandmaster in their hand is a dead card.


Tuesday, 8 February 2011

Yu-Gi-Oh! Card Review: Karakuri Steel Shogun mdl 00X "Bureido"

Its time for tuesday's review! (if i will actually do a review every tuesday from now on, i dont know) And recently i've been building Karakuri's and putting in all the new cards from Storm of Ragnarok. In this set, they got a card that can special summon when it destroys monsters in battle, a 4 star tuner and a better Reinforcement of the army.

We also got introduced to Burei's Dad. presenting to you today, and i hope i wont have to write this name out ever again:

Karakuri Steel Shogun mdl 00X "Bureido"!


This level 8 Machine synchro monster has 2 cool effects, and is similar to Burei. When this card is synchro summoned, you can special summon one Karakuri monster from your deck. And once a turn, when a karakuri monster switches position on your side of the field, you can draw a card.

Wow. That's amazing. it has the same special summoning effect like its son (or younger brother, IDK), which allows you to push for game or synchro some more. And with the release of Karakuri Muso mdl 818 "Haipa", you can summon Bureido, special summon haipa and dish out a total of 4900 damage. Add a Limiter removal into the mix, and thats more than your opponent can handle.

And i have not even started with the second effect. Since karakuris change positions, you will almost certain get to draw an extra card every turn.

Good cards to use for its second effect:
- Strategist: Special summon this card with Bureido and switch its position with its effect, bureido kicks in and lets you draw a card.
- Burei: His second effect lets you switch a monsters battle position on the field, switch one of your karakuris and draw a card.
- Haipa: After its attacked, it gets switched into its weaker defence position. but with bureido, you draw.
- Karakuri Cash Cache: It lets you search for a monster, then switches the selected monster's position. you can draw there too since the position change is the last part of the card's effect.

and all of the non-synchro karakuris get switched into defence position when they are attacked, so you will always get a draw on your opponent's turn.

But how do you get this card out? its a level 8 and it requires a tuner and one or more machine type non-tuners. With Storm of Ragnarok, We now have Kuikku and Saizan. With Saizan in the graveyard, you can summon kuikku, destroy an opponent's monster with it, special Saizan in defence mode, and synchro for Bureido in your main phase two.

Or if you dont want to do that, you can always just special summon a cyber dragon, summon a strategist and theres your 8.

Karakuri's, like scraps, have really come into their own with an intricate set of combos and with all this new support, they can go toe to toe with the Six Samurai next format.

Monday, 7 February 2011

Yu-Gi-Oh! Card Review: Legendary Six Samurai - Shi En


For my next review, i've once again looked at what i pulled/traded for at the sneak i went to, and decided to review it. I kept pulling the Six samurai commons, including a few Smoke Signals. But i dont plan on making a deck on them, so i gave them away. As i said in my Vylon Delta review, i entered twice and got 10 packs, and one of my last packs had this:
Legendary Six Samurai - Shi en

Allow me to break your deck...

Now before i even begin reviewing this card, i want to stress the space in between Shi and En in its name. Its there for reason and its still pronounced Shee-en regardless of the space.

Ok. This Level 5 DARK synchro monster has 2500 attack and 1400 defence. Which is a beefy offensive point for a monster of its level. It requires a Warrior-Type tuner and 1 or more Six Samurai non-tuners. That is probably the most specific summoning requirement i've ever seen on a synchro monster, next to something like Chaos Goddess (1 light tuner and 2 dark non tuners i believe). But the new six samurai can get Shi en out with ease.

It has two powerful effects: Once a turn, you can negate a spell/trap card and destroy it. Also, if it were to be destroyed, you can destroy another six samurai you control instead.

That is incredible. It has been created to be one of the most annoying monsters in existance. for your opponent to remove a monster, they will have to waste tonnes of resources. Konami really did not give this card a weakness unlike most cards. Your opponent will really be in trouble when this card hits the field.

The best way to get this card out is with Legendary Six Samurai - Kageki and Kagemusha of the Six Samurai. Normal summon Kageki and special summon Kagemusha with its effect and you now have all the materials needed to summon Shi en.

So why is this card called Shi en and not Shien? Well, to my knowledge, if you have 6 bushido counters on gateway of the six, then you can remove them to special summon one "shien" effect monster from your graveyard. Since this card is Shi en and not Shien, you cannot special summon it with Gateway's effect.

So how do you get past a card like this? Well, this card negates destruction by battle or effect, so thats not an option. Like many cards, caius the shadow monarch can take it out and dish 1000 damage since Shi en is a Dark attribute. If you have Solemn warning, you can use that when Shi en is summoned since it cannot negate counter traps. Or you can waste your hand and take it out with a smashing ground (after using another spell/trap that they have negated).

One card i do suggest using against Shi en is Goyo Guardian. If you can get their Shi en to your side of the field, then you can start using it against them and negating their spells and traps.

But when two Shi en hit the field, there is little you can do. We will have to wait and see how well Six samurai do in the coming weeks.

Like Vylon Delta, i pulled this card and i was being offered numbers around the 30 mark for it. I dont see this card going down in price so i wouldn't suggest selling it right now until people get desperate and start offering 40+ for it.

Wednesday, 12 January 2011

Storm of ragnarok: Special edition

Quick post. For anyone who didnt know before. The confirmed Special edition cards that come with the Storm of ragnarok special edition is

- Light and Darkness dragon
- Hand of six samurai

The reasons behind those choices are quite clear. Light and Darkness dragon was crying for another reprint since its being so widely played.

Hand of the six samurai has also been chosen, to tie in with the release of the new Legendary six samurai sub-archetype in this set. It was one of the two Six samurai cards that were difficult to get hold of. The other being Grandmaster.

Well. Does this warrant buying some special editions? Well, each one of these promos dont need to played in more than 2 copies, so you might want to buy a few.

Monday, 10 January 2011

Storm of Ragnarok: Cards to look out for

Yes, i know. the release date for the next set is still a month away. but like starstrike blast, it has a plethora of interesting core cards that i would like to discuss. Storm of ragnarok (STOR) introduces new archetypes and support cards which are brand new and some which debuted in the anime.
  • The Aesirs: These 3 gods have come straight from nordic mythology and STOR gives each different Aesir a bunch of monsters to synchro into it. Thor has the nordic beasts, Loki has the nordic alfar and Odin has the nordic ascendants. As well as that, there are many support cards that have devastating effects while you control any Aesir. But one of the best parts about the aesirs is that when they are destroyed, by removing the appropriate tuner (remove the one you used to synchro it), it special summons itself at the end phase and something happens. Thor lets you deal 800 damage, Loki lets you get a trap card back to your hand from the graveyard and Odin lets you draw a card. But thats not all. Each aesir has their own effects that can shut down your opponent.
  • The Legendary Six Samurai: STOR introduces the Legendary Six Samurai sub-type. It is a bunch of new monsters and support cards which in the OCG, have pushed Six samurai to tier 1 (alongside blackwings and a couple of other decks). They get a new swarming monster alongside Grandmaster of the six samurai called Legendary Six Samurai - Kizan. As well as other cards, combined with the original six samurai cards (especially Gateway of the six which can create disgusting loops), this is the deck to look out for next format.
  • More Karakuri support: Since Karakuri debuted in the newest set, Starstrike blast, Karakuri have consistent OTK abilities and an overpowered Synchro monster which you can bring 3 out very easily. But with the new support in STOR, they have just got better. STOR introduces new monsters and more support. A notable support card is Borrowed Karakuri house, which lets you add a karakuri from your deck to your hand, at the cost of switching the battle position of one of your karakuri monsters.

As well as that, there are interesting cards in particular i would look out for:

  • Apple of Frigg, a normal trap card: When you take Battle Damage while you control no monsters, you can activate this card. Gain Life Points equal to the Battle Damage you took. Then, Special Summon 1 "Wicked Spirit Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are equal to the Life Points you gained from this card's effect.
  • Tyrant's insults, a normal trap card: Tribute 2 face-up monsters you control. Neither player can activate the effects of Effect Monsters that activate on the field or in the hand.
  • Vanadis of the Nordic Ascendant, a confirmed exclusive for the TCG: You can substitute this card for any 1 "Nordic" Tuner Monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase.

So there you have it. The three cards listed above is only the tip of the iceberg as far as hidden gems are concerned. If you want to see the set list, click here.