Showing posts with label Naturia. Show all posts
Showing posts with label Naturia. Show all posts

Wednesday, 11 May 2011

Decklist: Naturia Exterio V1.0

Right. I've been thinking about Naturia Exterio. Its a really good card and it has what bambooshoot doesn't, immunity against cyber dragon with its beefy 2800 attack.

Anyway, here's the most consistent Exterio deck i can think of. And it looks pretty good too. I might have to build it sometime (I have about 3/4 of the cards already)

Monsters - 16
3x Naturia Cherries
2x Red Gadget
2x Green Gadget
2x Yellow Gadget
1x Glow up bulb
2x Giant Rat
1x Gigantes
1x Sangan
2x Effect veiler

Spells - 15
3x Miracle Synchro Fusion
1x Monster reborn
1x Dark hole
1x Book of moon
1x One for one
1x Foolish burial
2x Mystical space typhoon
1x Giant Trunade
1x Nobleman of Crossout
3x Pot of duality (completely optional. Just fill that with whatever you want)

Traps - 9
1x Debunk
1x Divine Wrath
2x Solemn warning
1x Solemn judgment
1x Call of the haunted
1x Mirror force
2x Dimensional prison

Extra deck - 15
2x Naturia Beast
2x Naturia Barkion
2x Naturia Exterio
1x Naturia Landoise
1x Chimeratech fortress dragon
1x Ally of justice Catastor
1x Brionac, Dragon of the ice barrier
1x Stardust dragon
1x Trishula, Dragon of the ice barrier
1x Scrap dragon
1x Red dragon archfiend
1x T.G. Hyper librarian OR 1x Red nova dragon

Right. Lets start with the monster lineup. Naturia Cherries is beautiful in this deck. When its destroyed, you get two more to take its place from your deck in face down. That means you flip them up on your turn, summon a gadget and get one from your deck to your hand, then synchro summon naturia beast. Now you have a beast and a Naturia cherries to synchro into the level 6 Barkion, which is the other requirement to summon exterio. Now, you have a beast in the graveyard and a barkion on the field. Now use Miracle Synchro Fusion and fusion summon exterio. Lets look at how negative we went here:

  1. Summoned 2 Naturia cherries, so thats a +1 in field advantage
  2. Summon a gadget, get one to your hand which is another +1 (Were up to +2 now)
  3. Synchro into beast, which is a -1
  4. Synchro into barkion, which is another -1
  5. Fusion summon Exterio, which is a -1 unless you have beast on the field, then thats a -2.
So its 1 + 1 - 1 - 1 - 1 = -1

So even though you went through all of that, you only -1 yourself overall and now you have an amazing fusion monster on your field.

So to make sure you can get this combo off without hurting yourself any more than a -1, running 2 of each gadget is best. Glow-up bulb is another great EARTH tuner that can easily get out exterio. You follow the same steps as above except after summoning beast, you just have to use its effect and special summon itself and synchro into barkion.

Giant rat is a good recruiter that can fetch most monsters from the deck, the best card being a gadget so you can search for another gadget. Gigantes is a really good card in this deck. If you're faced with a big backrow to deal with, you can ram it into your opponent's bigger monster and heavy storm the field without having to waste your normal summon. Sangan is a personal favourite since it can search for any card you need for the situation, like Effect Veiler. I'm running two of those because it's the only thing that Exterio cannot stop. With Exterio out on the field and 1-2 veilers in your hand, you have shut down your opponent quite tightly with no easy way to get out of the situation.

Spells. 3 Miracle Synchro fusion means you will draw it more often. You only need to bring out one exterio to get the job done, so with its draw effect, you can set the ones you don't need or when you would rather have the draw power over getting out exterio (Like if your opponent's backrow looks like it could have a solemn warning and you don't want to risk it). You have your normal staples of this format: Dark hole, monster reborn and Book of moon. One for one is great for special summoning that level 1 tuner you need for beast. The best monster to special summon with its effect is Glow-up bulb since you can get exterio out that way. There are enough level 1s in this deck to run it. Mystical space typhoon and Giant trunade are good removal cards and are also semi-staples at the moment, so run those too. Nobleman of crossout seems to be a way with coping with another weakness of this deck: Running into a bad facedown like Ryko or Snowman eater which could destroy your exterio in an instant.

For traps, i have a wierd lineup but i can explain my choices. Debunk is a new counter trap card from Extreme victory. You can negate the activation of a monster card that activates in the hand or graveyard. So in this deck, its a good way to stop your opponent negating your Exterio's effect with their own effect veiler. You have your general negation cards Solemn warning and Judgment, and they need no explanation. Call of the haunted is a good way to get a monster back on the field for a quick synchro summon. Mirror force and D Prison are good removal cards against big beaters and swarms, or if you get your naturia cherries destroyed and you need to prevent a second attack from taking any more down.

The extra deck is pretty much filler except for the necessary 3 synchro monsters, so i wont delve into it. Landoise is a good card to get out if you have exterio already on the field, which means a complete lockdown.

Thats it really. I decided to do this after naturia cherries came out since it fits the deck so well (And the fact that you guys like decklists).

Comment on fixes!

Friday, 15 April 2011

Yu-Gi-Oh Card Review: Naturia Landoise

Its friday (FUN FUN FUN FUN!) and its only a few days left until Hidden Arsenal 4 is released to the public. There are already some box openings on youtube and some people have been lucky enough to pull multiple Trishulas per box.

Anyway, the last HA4 card i will review is Naturia Landoise

Torterra from Pokémon, anyone?


This level 7 rock-type synchro monster has 2350 attack and 1600 defence. That's actually really bad, since the standard attack for a level 6-7 is around 2400-2800 attack, and this card just misses that crucial bracket. It requires an Earth tuner and one or more Earth non-tuners, which is not too difficult to accomplish, but its a little harder to make than Beast and Barkion. The effect will get better with age, but as of now, its lacking:

Which this card is face up, when your opponent activates an effect monster's effect, you can send one spell card from your hand to the graveyard to negate the effect and destroy the monster.

So, if the effect goes off, its a one-for-one. As the game becomes more effect monster orientated, this card has so many chances to make use of its effect. While its 2350 attack means monarchs and other such beaters can get over it, it can negate the monarch's effect and destroy it, or you can Bottomless a Shi en and you can use this card's effect to make sure it goes through (But its still a -1).

However, unlike its brothers Naturia Beast and Naturia Balkion, its effect is somewhat a difficult choice to use. Beast is great to lockdown opponents (especially their book of moon or forbidden lance) and you get to mill too, which is never a bad thing. Barkion lets you negate traps, which is a big part of our current meta. But with Landoise, you dont +1 no matter how you look at it. The only way to +1 is to negate a Brionac or another monster that has a cost to their effects, but whats stopping your opponent from synchro summoning Gaia Knight instead?

It also has no use when its destroyed unlike the other two. Beast and Balkion can be used to fusion summon Exterio and really lockdown your opponent. If you can get a landoise and an exterio on the field however, then you have created a difficult lockdown for your opponent. Im guessing Konami feels that negating Monster effects is somewhat more important than negating spells or traps, which is true for a lot of decks.

One way that this card might get better is if we suddenly get spell cards that do things when they are discarded. Ojamagic can get you ojamas from your deck to your hand, but now you're deck is really starting to look inconsistent.

Thats about it really. Don't get too excited if you pull this. It's probably going to be chilling in your binder for a LONG time.

Wednesday, 6 April 2011

Yu-Gi-Oh Card Review: Naturia Ragweed

In Hidden Arsenal 4, we will be introduced to some more naturia monsters. Even though it is one of the largest archetypes in the game (Next to Worms, which is also a DT archetype), Konami insists that they don't have enough monsters already.

After looking through them, i found one that stood out, called Naturia Ragweed

Aww!

Right, down to business. Ragweed has an OK 1200 attack and a modest 2000 defence. that 2000 defence is solid enough to protect you for a turn or two. Its effect?

When your opponent activates a card that lets them draw outside the draw phase, you can send this card from the field to your graveyard to draw 2 cards.

Thats some very good draw power. The reason why im reviewing this card is because you don't need to play naturias to play this. It can be placed in any deck, and it can be sided against many meta decks. Here is a list of cards that this card works against in our current meta:

- Allure of darkness: Many DARK decks run this.
- Morphing jar: You will get to draw 7 cards (ROFL) instead of 5
- Archetype specific draw cards like destiny draw, solar recharge, cards for black feathers and Cards from the Sky (When it comes out in the summer)
- Card Trooper: Its at two now, and many decks are running this card for its milling and drawing which you can take advantage of with this card.

The problem is that a lot of decks are no longer using draw power. Searching for the cards that you want from your deck is more beneficial to deal with the current situation. Cards like Reinforcement of the army, Gateway of the six and Sangan let you search, which does not count as drawing, so you would not be able to use ragweed when they do this, which means it could become a useless card on your field

So check this card out when you open your Hidden Arsenal 4 booster box in 2 weeks time. Its probably going to be a super but i wouldn't recommend running more than 1 in your deck (Side the other two against exodia and lightsworns!)

Tuesday, 22 March 2011

Yu-Gi-Oh Card Review: Naturia Exterio

Good day, chaps. Yesterday was spirit reaper, and now i want to review more cards from the next Hidden Arsenal, which if you don't know, is coming out mid april. Everyone is looking forward to the Advent of Trishula, which we all know is going to become a herpderp card for everyone. But apart from her, there are other very useful and interesting cards coming out in that set too, so you still have some good cards if you happen to buy a box and not pull the cover card.

One of those cards is Naturia Exterio.

A better Heraklinos.

Here we have a fusion monster that requires two synchro materials to summon it, a Naturia Beast and a Naturia Barkion. It hits the field with a decent 2800 Attack (But could be a little better since its level 10). It's effect is where its at though.

Whenever your opponent activates a spell or trap card, you can remove from play a card in your graveyard then send a card from the top of your deck to the graveyard to negate the spell/trap and destroy it.

So there we go, 2/3 of your opponent's deck is now obselete and they will have to use brute force to take Exterio down. Monster effects are becoming more broken by the minute, but there are few monster effects that can get exterio off the field (There is stupid **** like Judgment dragon, but thats archetype specific so it doesn't really count, right?). And if it gets destroyed, then you can just use monster reborn or call of the haunted to bring it back.

The big problem is bringing it out. There are many ways to ease the summoning of this monster but its still a lot of hassle. The 2 Easiest ways i can think of are these two:

- Naturia Cherries: Let it get destroyed and special summon 2 more. Next turn, summon a level 4 EARTH monster (Gadget or something), tune for Naturia beast then use the other Cherry to synchro into Barkion with your Beast
- Glow-Up Bulb: To do this, you need to already have a level 4 EARTH type on the field. Summon Glow-Up Bulb, Synchro into beast, Special summon Glow up bulb with it's effect and synchro it with Beast into Barkion.

With both methods, you now have a Barkion on your field and a Beast in your grave. Then use Miracle Synchro Fusion to fuse them together into Exterio. Either method only costs you 3 cards. See? That doesn't seem too difficult at all. You can combine both methods listed above into one consistent deck (It's the only deck i can think of where you can run more than one Glow-Up Bulb and people won't laugh at you).

So there we have it: It's Big, It's Beast and Barkion in one, and the card itself is FREAKIN' PURPLE.